Commit before rethinking item positioning, broken item hammer
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@@ -48,7 +48,7 @@ bangRod = defaultBulletWeapon
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, _torqueAfter = 0.3
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, _randomOffset = 0
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}
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, _itUse = ruseAmmoParamsRate 12 upHammer
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, _itUse = ruseAmmoParamsRate 12
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[ ammoHammerCheck
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, useTimeCheck
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, withSoundStart bangEchoS
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@@ -128,7 +128,7 @@ sniperRifle = elephantGun
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machineGun :: Item
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machineGun = bangRod
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& itType . iyBase .~ MACHINEGUN
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& itUse .~ (ruseAmmoParamsRate 25 NoHammer
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& itUse .~ (ruseAmmoParamsRate 25
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[ ammoCheckI
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, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
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, withSoundStart bangEchoS
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