Commit before rethinking item positioning, broken item hammer
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@@ -10,7 +10,7 @@ import Dodge.Base.Collide
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import Dodge.Creature.HandPos
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--import Dodge.ChainEffect
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import Dodge.Default.Weapon
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import Dodge.Default
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--import Dodge.Default
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--import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.ExtraEffect
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--import Dodge.Item.Weapon.InventoryDisplay
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@@ -29,7 +29,7 @@ import LensHelp
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shatterGun :: Item
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shatterGun = defaultWeapon
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& itType . iyBase .~ SHATTERGUN
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& itUse .~ ruseRate 10 shootShatter upHammer
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& itUse .~ ruseRate 10 shootShatter
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[ ammoHammerCheck
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, useTimeCheck
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-- , withSoundStart tap3S
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