Commit before rethinking item positioning, broken item hammer
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@@ -119,7 +119,7 @@ autoEffectGun name eff = defaultWeapon
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forceFieldGun :: Item
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forceFieldGun = defaultWeapon
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{ _itConsumption = defaultLoadable & laAmmoType .~ ForceFieldAmmo forceField
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, _itUse = ruseInstant useForceFieldGun (HasHammer HammerUp)
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, _itUse = ruseInstant useForceFieldGun
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[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
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-- , _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-4,-4),(-4,4),(4,4),(4,0),(0,0),(0,-4)]
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, _itTargeting = targetRBPress & tgDraw .~ targetDistanceDraw
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