Fix bug on dropping item when reloading

This commit is contained in:
2022-06-22 19:22:17 +01:00
parent 4d1b5d3ca8
commit c34468aa49
6 changed files with 48 additions and 49 deletions
+25 -18
View File
@@ -6,6 +6,23 @@ the creature NEED NOT be the same as the creature with that id in the world,
in fact a creature with that id need not exist.
-}
module Dodge.Creature.Test
( crIsAiming
, crIsReloading
, crIsArmouredFrom
, oneH
, twists
, twoFlat
, crWeaponReady
, crInAimStance
, crNearPoint
, isAnimate
, crCanShoot
, crHasTargetLOS
, crAwayFromPost
, crHasTarget
, crStratConMatches
, crSafeDistFromTarg
)
where
import Dodge.Data
import Dodge.Base.Collide
@@ -14,29 +31,22 @@ import SameConstr
import Data.List (find)
import Data.Maybe
import qualified Data.IntMap.Strict as IM
--import qualified Data.IntMap.Strict as IM
import Control.Lens
andTest :: (a -> Bool) -> (a -> Bool) -> a -> Bool
andTest f g a = f a && g a
onBoth :: (a -> b -> c) -> (d -> a) -> (d -> b) -> d -> c
onBoth f g h x = f (g x) (h x)
crIsReloading :: Creature -> Bool
crIsReloading cr = case cr ^? crInvSel . iselAction of
Just ReloadAction {} -> True
_ -> False
crWeaponReady :: Creature -> Bool
crWeaponReady cr = isNothing $ cr ^? crInv . ix (crSel cr) . itConsumption . laProgress . _Just
crWeaponReady cr = fromMaybe False $ do
ic <- cr ^? crInv . ix (crSel cr) . itConsumption
return (_laLoaded ic > 0 && _laPrimed ic)
crCanSeeCr :: Creature -> (World, Creature) -> Bool
crCanSeeCr tcr (w,cr) = hasLOS (_crPos cr) (_crPos tcr) w
crCanSeeCID :: Int -> (World, Creature) -> Bool
crCanSeeCID cid (w,cr) = hasLOS (_crPos cr) (_crPos $ _creatures w IM.! cid) w
crIsAiming :: Creature -> Bool
crIsAiming cr = _posture (_crStance cr) == Aiming
@@ -64,14 +74,11 @@ crAwayFromPost cr = case find sentinelGoal . _crGoal $ _crActionPlan cr of
sentinelGoal (SentinelAt _ _) = True
sentinelGoal _ = False
crHasAmmo :: Creature -> Bool
crHasAmmo cr = maybe False (> 0) $ cr ^? crInv . ix (crSel cr) . itConsumption . laLoaded
crCanShoot :: Creature -> Bool
crCanShoot p = crIsAiming p && crHasAmmo p
crCanShoot cr = crIsAiming cr && crWeaponReady cr
crInAimStance :: AimStance -> Creature -> Bool
crInAimStance as cr = crIsAiming cr -- || (_posture (_crStance cr) == Reloading && hasAmmo cr)
crInAimStance as cr = crIsAiming cr
&& cr ^? crInv . ix (crSel cr) . itUse . useAim . aimStance == Just as
oneH :: Creature -> Bool
@@ -106,8 +113,8 @@ hasFrontArmour p cr = fromMaybe False $ do
--crOnSeg :: Point2 -> Point2 -> Creature -> Bool
--crOnSeg p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr)
crNearSeg :: Float -> Point2 -> Point2 -> Creature -> Bool
crNearSeg d p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr + d)
--crNearSeg :: Float -> Point2 -> Point2 -> Creature -> Bool
--crNearSeg d p1 p2 cr = circOnSeg p1 p2 (_crPos cr) (_crRad cr + d)
crNearPoint :: Float -> Point2 -> Creature -> Bool
crNearPoint d p cr = dist (_crPos cr) p < d + _crRad cr