Fix bug on dropping item when reloading
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@@ -107,7 +107,7 @@ multGunCrit = defaultCreature
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, _crRad = 10
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, _crHP = 300
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, _crUpdate = defaultImpulsive [sentinelExtraWatchUpdate
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[ ( const $ not . crHasAmmo
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[ ( const $ not . crWeaponReady
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, \_ _ -> StrategyActions Reload reloadActions
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)
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, (const $ not . crSafeDistFromTarg 150
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