Fix bug on dropping item when reloading
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@@ -53,7 +53,7 @@ updateUniverse u = case _menuLayers u of
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functionalUpdate :: Configuration -> World -> World
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functionalUpdate cfig w = checkEndGame
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-- . updateRandGen
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. (mouseButtons . each .~ True)
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. (mouseButtons . each .~ True) -- to determine if the mouse button is held
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. (worldClock +~ 1)
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. doRewind
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. (doubleMouseHammer %~ moveHammerUp)
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