Start refactor storing items in single intmap, done turrets
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@@ -33,6 +33,7 @@ data PSType
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{ _putMachinePoly :: [Point2]
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, _putMachineMachine :: Machine
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, _putMachineWall :: Wall
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, _putMachineMaybeItem :: Maybe Item
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}
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| PutLS LightSource
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| PutButton {_putButton :: Button}
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