Start refactor storing items in single intmap, done turrets
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@@ -100,6 +100,7 @@ data LWorld = LWorld
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{ _creatures :: IM.IntMap Creature
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _itemLocations :: IM.IntMap ItemLocation
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, _items :: IM.IntMap Item
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, _clouds :: [Cloud]
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, _dusts :: [Dust]
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, _gusts :: IM.IntMap Gust
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