Start refactor storing items in single intmap, done turrets
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@@ -55,7 +55,7 @@ data MachineType
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--hderiving (Eq, Show, Read) --Generic, Flat)
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data Turret = Turret
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{ _tuWeapon :: Item
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{ _tuWeapon :: Int
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, _tuTurnSpeed :: Float
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, _tuFireTime :: Int
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, _tuDir :: Float
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