Start refactor storing items in single intmap, done turrets
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@@ -35,6 +35,7 @@ damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1) $
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)
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)
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defaultSensorWall
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Nothing
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)
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damageTypeThreshold :: SensorType -> Int
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