Commit before attempting to remove bottom and mid picture layers

This commit is contained in:
2024-10-01 00:16:46 +01:00
parent c2214dae60
commit c3d112e52e
8 changed files with 28 additions and 14 deletions
+2 -2
View File
@@ -162,7 +162,7 @@ doDrawing' win pdata u = do
0
(fromIntegral trueNWalls)
--draw object pictures onto base buffer (are there any?!)
renderLayer BottomLayer shadV layerCounts
-- renderLayer BottomLayer shadV layerCounts
--draw object shapes onto base buffer
let fs = _shapeShader pdata
glUseProgram (_shaderUINT fs)
@@ -251,7 +251,7 @@ doDrawing' win pdata u = do
GL_COLOR
0
ptr
renderLayer MidLayer shadV layerCounts
-- renderLayer MidLayer shadV layerCounts
glUseProgram (pdata ^. cloudShader . shaderUINT)
glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
glDrawElements