Commit before attempting to remove bottom and mid picture layers
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+2
-2
@@ -162,7 +162,7 @@ doDrawing' win pdata u = do
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0
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(fromIntegral trueNWalls)
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--draw object pictures onto base buffer (are there any?!)
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renderLayer BottomLayer shadV layerCounts
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-- renderLayer BottomLayer shadV layerCounts
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--draw object shapes onto base buffer
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let fs = _shapeShader pdata
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glUseProgram (_shaderUINT fs)
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@@ -251,7 +251,7 @@ doDrawing' win pdata u = do
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GL_COLOR
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0
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ptr
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renderLayer MidLayer shadV layerCounts
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-- renderLayer MidLayer shadV layerCounts
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glUseProgram (pdata ^. cloudShader . shaderUINT)
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glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
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glDrawElements
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