Try to move sound into world, slightly broken now
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-2
@@ -9,10 +9,10 @@ import Sound.Data
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import qualified SDL.Mixer as Mix
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cleanUpPreload :: PreloadData a -> IO ()
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cleanUpPreload :: PreloadData -> IO ()
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cleanUpPreload pd = do
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cleanUpRenderPreload $ _renderData pd
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cleanUpSoundPreload $ _soundData pd
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cleanUpSoundPreload :: SoundData a -> IO ()
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cleanUpSoundPreload :: SoundData -> IO ()
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cleanUpSoundPreload _ = Mix.closeAudio
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