Try to move sound into world, slightly broken now
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@@ -16,9 +16,8 @@ data SoundStatus
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| ToStart
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deriving (Eq,Ord,Show)
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data SoundData a = SoundData
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data SoundData = SoundData
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{_loadedChunks :: IM.IntMap Mix.Chunk
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,_playingSounds :: M.Map a Sound
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}
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data Sound = Sound
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{ _soundTime :: Maybe Int
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