Remove parallelization of pokeTopPrism
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+3
-14
@@ -1,8 +1,7 @@
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module Dodge.CullBox
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( makeBoundBox
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, updateBounds
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( updateBounds
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)
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where
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where
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import Dodge.Data
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import Dodge.Base.Window
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import Geometry
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@@ -20,19 +19,9 @@ findBoundDists cfig w
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hw = halfWidth cfig
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hh = halfHeight cfig
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makeBoundBox :: Configuration -> World -> [Point2]
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--cullBox cfig w = farWallPoints cp w
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makeBoundBox cfig w'
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| debugOn Bound_box_screen cfig = screenPolygon cfig w'
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| otherwise = let (n,s,e,w) = f $ farWallDistDirection (_cameraCenter w') w'
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in map ((+.+ _cameraCenter w') . rotateV (_cameraRot w') ) $ rectNSWE n s w e
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where
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f (Just a,Just b,Just c,Just d) = (max 0 a,min 0 b,max 0 c,min 0 d)
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f _ = (0,0,0,0)
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updateBounds :: Configuration -> World -> World
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updateBounds cfig w = w
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& boundDist .~ bdists
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& boundBox .~ map ( (+.+ _cameraCenter w) . rotateV (_cameraRot w) ) (rectNSWE n s w' e)
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& boundBox .~ map ( (+.+ _cameraCenter w) . rotateV (_cameraRot w) ) (rectNSWE n s w' e)
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where
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bdists@(n,s,e,w') = findBoundDists cfig w
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@@ -121,8 +121,9 @@ placeSpotID ps pt w = case pt of
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doShift = shiftPointBy (p,rot)
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placeShape :: Shape -> Point2 -> Float -> World -> (Int, World)
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placeShape sh p rot w =
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(0, w & foregroundShape %~ ((uncurryV translateSHf p . rotateSH rot) sh <>))
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placeShape sh p rot w = (0, w & foregroundShape %~ (newsh <>))
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where
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newsh = (uncurryV translateSHf p . rotateSH rot) sh
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evaluateRandPS :: State StdGen PSType -> PlacementSpot -> World -> (Int,World)
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evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w)
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@@ -2,7 +2,6 @@ module Dodge.Render.ShapePicture
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( worldSPic
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) where
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import Dodge.ShortShow
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import Dodge.CullBox
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import Dodge.Config.Data
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import Dodge.Render.InfoBox
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import Dodge.Debug.Picture
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@@ -79,7 +78,7 @@ extraPics cfig w = pictures (_decorations w)
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<> drawWallIDs cfig w
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<> drawPathing cfig w
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<> drawCrInfo cfig w
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<> cfigdraw Show_bound_box drawBoundingBox
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<> cfigdraw Show_bound_box (const drawBoundingBox)
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<> cfigdraw Show_wall_search_rays (const drawWallSearchRays)
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<> cfigdraw Show_dda_test (const drawDDATest)
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where
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@@ -129,10 +128,10 @@ drawWallSearchRays w = runIdentity $ S.foldMap_ f $ S.map fst $ allVisibleWalls
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testPic :: Configuration -> World -> Picture
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testPic _ _ = mempty
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drawBoundingBox :: Configuration -> World -> Picture
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drawBoundingBox cfig w = setLayer DebugLayer $ color green $ line $ (x:xs) ++ [x]
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drawBoundingBox :: World -> Picture
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drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x:xs) ++ [x]
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where
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(x:xs) = makeBoundBox cfig w
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(x:xs) = _boundBox w
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clDraw :: Cloud -> Picture
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clDraw c = translate3 (_clPos c) (_clPict c c)
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@@ -86,4 +86,7 @@ shiftLinkBy (pos,rot) = overLnkPosDir f
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f (p,r) = (shiftPointBy (pos,rot) p, r + rot)
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shiftPathBy :: (Point2,Float) -> (Point2,Point2) -> (Point2,Point2)
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shiftPathBy s (p1,p2) = (shiftPointBy s p1, shiftPointBy s p2)
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shiftPathBy s (p1,p2) = sp1 `seq` sp2 `seq` (sp1, sp2)
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where
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sp1 = shiftPointBy s p1
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sp2 = shiftPointBy s p2
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@@ -1,8 +1,9 @@
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{-# LANGUAGE BangPatterns #-}
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module Dodge.ShiftPoint where
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import Geometry
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shiftPointBy :: (Point2,Float) -> Point2 -> Point2
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shiftPointBy (pos,rot) p = pos +.+ rotateV rot p
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shiftPointBy (pos,rot) !p = pos +.+ rotateV rot p
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invShiftPointBy :: (Point2,Float) -> Point2 -> Point2
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invShiftPointBy (p1,r) p2 = rotateV (-r) $ p2 -.- p1
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+4
-30
@@ -284,20 +284,12 @@ updateMIM f up = f %~ IM.mapMaybe (dbArg up)
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ppEvents :: World -> World
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ppEvents w = IM.foldl' (flip $ \pp -> _ppEvent pp pp) w $ _pressPlates w
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-- this is not working correctly, maybe a problem with wallsAlongLine
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--updateSeenWalls :: World -> World
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--updateSeenWalls w = foldl' markWallSeen w wallsToUpdate
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-- where
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-- vPos = _cameraViewFrom w
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-- wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ wallsAlongLine vPos (vPos +.+ p) w)
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-- $ nRays 20
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updateSeenWalls :: World -> World
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updateSeenWalls w = runIdentity $ S.fold_ f w id (S.map (_wlID . snd) $ allVisibleWalls w)
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where
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f w' i = w' & walls . ix i . wlSeen .~ True
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-- wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ wallsAlongLine vPos (vPos +.+ p) w)
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-- $ nRays 20
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f w' i -- = w' & walls . ix i . wlSeen .~ True -- this is much simpler, but leaks
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= w' { _walls = IM.adjust mw i $ _walls w' }
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mw wl = wl {_wlSeen = True}
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--markWallSeen :: World -> Wall -> World
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--markWallSeen w wl = w { _walls = IM.adjust mw (_wlID wl) $ _walls w }
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@@ -339,34 +331,16 @@ updateCloud w c
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newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel)
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newVel2 = stripZ newVel
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vertVel = _clAlt c - opz
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springVels = foldl' (clClSpringVel c) (_clVel c) (cloudsNearPoint oldPos2 w)
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springVels = runIdentity $ S.fold_ (clClSpringVel c) (_clVel c) id (cloudsNearPoint oldPos2 w)
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oldPos@(V3 _ _ opz) = _clPos c
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oldPos2 = stripZ oldPos
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newPos@(V3 _ _ npz) = oldPos +.+.+ newVel
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newPos2 = stripZ newPos
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-- the following only tests for the first collision with a wall
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--hitWl = collidePointAnyWallsReflect oldPos2 newPos2 $ wallsNearPoint newPos2 w
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hitWl = bouncePoint (const True) 1 oldPos2 newPos2 w
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finalPos = addZ (min 74 npz) $ maybe newPos2 fst hitWl
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-- allowing clouds at/above height 75 causes graphical glitches 22.05.23
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finalVel = addZ nvz $ maybe newVel2 snd hitWl
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--updateCloud :: World -> Cloud -> Maybe Cloud
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--updateCloud w c
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-- | _clTimer c < 1 = Nothing
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-- | otherwise = Just $ c
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-- & clPos .~ finalPos
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-- & clVel .~ finalVel
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-- & clTimer -~ 1
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-- where
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-- newVel = 0.95 *.* springVels
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-- springVels = foldl' (clClSpringVel c) (_clVel c) (cloudsNearPoint oldPos w)
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-- oldPos = _clPos c
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-- newPos = oldPos +.+ newVel
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-- hitWl = collideCircWalls' oldPos newPos 5 $ wallsNearPoint newPos w
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-- finalPos = maybe newPos fst hitWl
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-- finalVel = maybe newVel snd hitWl
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clClSpringVel :: Cloud -> Point3 -> Cloud -> Point3
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clClSpringVel a v b
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| dist3 pa pb < radDist = v +.+.+ 0.1 *.*.* normalizeV3 (pa -.-.- pb)
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+2
-3
@@ -157,9 +157,8 @@ lookLookup i j z = case IM.lookup i z of
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lookLookups :: [(Int,Int)] -> IM.IntMap (IM.IntMap a) -> [a]
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lookLookups xs z = mapMaybe (flip (uncurry lookLookup) z) xs
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cloudsNearPoint :: Point2 -> World -> [Cloud]
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--cloudsNearPoint p w = IM.unions [f b $ f a $ _cloudsZone w | a<-[x-1,x,x+1] , b<-[y-1,y,y+1]]
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cloudsNearPoint p w = f (IM.lookup x (_znObjects $ _cloudsZone w) >>= IM.lookup y)
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cloudsNearPoint :: Point2 -> World -> Stream (Of Cloud) Identity ()
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cloudsNearPoint p w = S.each . f $ w ^? cloudsZone . znObjects . ix x . ix y
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where
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(x,y) = cloudZoneOfPoint p
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f Nothing = []
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+8
-5
@@ -20,7 +20,7 @@ import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Control.Monad.Primitive
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import qualified Control.Monad.Parallel as MP
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--import qualified Control.Monad.Parallel as MP
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pokeVerxs
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:: MV.MVector (PrimState IO) FullShader
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@@ -106,10 +106,13 @@ pokeTopPrism :: Int -> Ptr Float -> Ptr GLushort
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-> IO ()
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pokeTopPrism size ptr iptr ieptr counts svs = do
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nv <- UMV.unsafeRead counts 0
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MP.bindM3 (\_ _ _ -> return ())
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(UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size))
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(UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size))
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(VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs) )
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-- MP.bindM3 (\_ _ _ -> return ())
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-- (UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size))
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-- (UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size))
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-- (VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs) )
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UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size)
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UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size)
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VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs)
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pokeTopPrismEdgeIndex :: Int -> Ptr GLushort
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-> UMV.MVector (PrimState IO) Int
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