Remove parallelization of pokeTopPrism
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@@ -86,4 +86,7 @@ shiftLinkBy (pos,rot) = overLnkPosDir f
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f (p,r) = (shiftPointBy (pos,rot) p, r + rot)
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shiftPathBy :: (Point2,Float) -> (Point2,Point2) -> (Point2,Point2)
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shiftPathBy s (p1,p2) = (shiftPointBy s p1, shiftPointBy s p2)
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shiftPathBy s (p1,p2) = sp1 `seq` sp2 `seq` (sp1, sp2)
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where
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sp1 = shiftPointBy s p1
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sp2 = shiftPointBy s p2
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