Remove parallelization of pokeTopPrism
This commit is contained in:
+8
-5
@@ -20,7 +20,7 @@ import qualified Data.Vector.Unboxed.Mutable as UMV
|
||||
import qualified Data.Vector.Mutable as MV
|
||||
import qualified Data.Vector.Fusion.Stream.Monadic as VS
|
||||
import Control.Monad.Primitive
|
||||
import qualified Control.Monad.Parallel as MP
|
||||
--import qualified Control.Monad.Parallel as MP
|
||||
|
||||
pokeVerxs
|
||||
:: MV.MVector (PrimState IO) FullShader
|
||||
@@ -106,10 +106,13 @@ pokeTopPrism :: Int -> Ptr Float -> Ptr GLushort
|
||||
-> IO ()
|
||||
pokeTopPrism size ptr iptr ieptr counts svs = do
|
||||
nv <- UMV.unsafeRead counts 0
|
||||
MP.bindM3 (\_ _ _ -> return ())
|
||||
(UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size))
|
||||
(UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size))
|
||||
(VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs) )
|
||||
-- MP.bindM3 (\_ _ _ -> return ())
|
||||
-- (UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size))
|
||||
-- (UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size))
|
||||
-- (VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs) )
|
||||
UV.mapM_ (pokeTopPrismIndex nv iptr counts) (memoTopPrismIndices V.! size)
|
||||
UV.mapM_ (pokeTopPrismEdgeIndex nv ieptr counts) (memoTopPrismEdgeIndices V.! size)
|
||||
VS.mapM_ (pokeJustV ptr counts) (VS.fromList svs)
|
||||
|
||||
pokeTopPrismEdgeIndex :: Int -> Ptr GLushort
|
||||
-> UMV.MVector (PrimState IO) Int
|
||||
|
||||
Reference in New Issue
Block a user