Apply all world side effects using list
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+10
-9
@@ -8,6 +8,7 @@ import Dodge.Floor
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import Dodge.Initialisation
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import Dodge.SoundLogic
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import Dodge.LoadConfig
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import Dodge.Config.Update
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import Data.Maybe
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import qualified Data.Set as S
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@@ -39,14 +40,14 @@ handlePressedKeyInMenu mState scode w = case mState of
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ScancodeC -> goToControls w
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_ -> Just w
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OptionMenu -> case scode of
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ScancodeY -> Just $ w & config . volume_master %~ dec
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ScancodeU -> Just $ w & config . volume_master %~ inc
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ScancodeH -> Just $ w & config . volume_sound %~ dec
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ScancodeJ -> Just $ w & config . volume_sound %~ inc
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ScancodeN -> Just $ w & config . volume_music %~ dec
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ScancodeM -> Just $ w & config . volume_music %~ inc
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_ -> Just $ w & menuLayers %~ ([ConfigSaveScreen , ConfigSaveScreen] ++) . tail
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& configNeedsUpdate .~ False
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ScancodeY -> Just $ sw & config . volume_master %~ dec
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ScancodeU -> Just $ sw & config . volume_master %~ inc
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ScancodeH -> Just $ sw & config . volume_sound %~ dec
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ScancodeJ -> Just $ sw & config . volume_sound %~ inc
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ScancodeN -> Just $ sw & config . volume_music %~ dec
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ScancodeM -> Just $ sw & config . volume_music %~ inc
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_ -> Just $ w & menuLayers %~ tail
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& sideEffects %~ (saveConfig (_config w) :)
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ControlList -> Just $ w & menuLayers %~ tail
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_ -> Just w
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where
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@@ -57,8 +58,8 @@ handlePressedKeyInMenu mState scode w = case mState of
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dec x = max 0 (x - 0.1)
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inc x = min 1 (x + 0.1)
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goToOptionMenu w = Just $ w & menuLayers %~ (OptionMenu :)
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& configNeedsUpdate .~ True
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goToControls w = Just $ w & menuLayers %~ (ControlList :)
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sw = w & sideEffects %~ (setVol (_config w) : )
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storeLevel :: World -> World
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storeLevel w = case _storedLevel w of
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