Apply all world side effects using list
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.LevelGen.Data
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where
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import Dodge.Data
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import Picture
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import Control.Lens
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import Control.Monad.State
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import System.Random
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data PSType = PutCrit Creature
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| PutLS LightSource Picture
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| PutButton Button
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| PutFlIt FloorItem
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| PutPressPlate PressPlate
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| PutAutoDoor Point2 Point2
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| PutBlock [Int] Color [Point2]
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| PutLineBlock Wall Float Float Point2 Point2
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| PutTriggerDoor Color (World -> Bool) Point2 Point2
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| PutBtDoor Color Point2 Float Point2 Point2
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| PutSwitchDoor Color Point2 Float Point2 Point2
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| RandPS (State StdGen PSType)
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| PutNothing
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| CollectivePS
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{ _collectiveID :: Int
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, _collectiveNum :: Int
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, _collectiveFunction :: [Int] -> State StdGen [PSType]
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}
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| LabelPS { _psLabel :: Int, _ps :: PSType}
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| PutWindow { _pwPoly :: [Point2] , _pwColor :: Color
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}
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data PlacementSpot = PS
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{ _psPos :: Point2
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, _psRot :: Float
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, _psType :: PSType
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}
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makeLenses ''PSType
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makeLenses ''PlacementSpot
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