Apply all world side effects using list
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@@ -1,9 +1,10 @@
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{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE FlexibleInstances #-}
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-- | deals with placement of objects within the world
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-- after they have had their coordinates set by the layout
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module Dodge.LevelGen
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( module Dodge.LevelGen
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, cutWalls
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-- , createInnerWalls
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, pairsToGraph
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, makeButton
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, makeSwitch
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@@ -13,7 +14,6 @@ module Dodge.LevelGen
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import Dodge.Data
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import Dodge.Base
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import Dodge.Room.Data
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import Dodge.LevelGen.Block
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import Dodge.LevelGen.LineBlock
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import Dodge.LevelGen.Pathing
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@@ -21,24 +21,21 @@ import Dodge.LevelGen.StaticWalls
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import Dodge.LevelGen.AutoDoor
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import Dodge.LevelGen.TriggerDoor
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import Dodge.LevelGen.Switch
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import Dodge.LevelGen.Data
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import Geometry
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import Picture
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import System.Random
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import Control.Monad.State
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import Data.List
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import Data.Function
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import Control.Applicative
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import Control.Lens
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import Data.List
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import Data.Function
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import Data.Maybe
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Set as S
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import qualified Data.Map as M
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-- deals with placement of objects within the world
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-- after they have had their coordinates set by the layout
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placeSpots :: [PlacementSpot] -> World -> World
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placeSpots pss w = foldr placeSpot w basicPlacements
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