Apply all world side effects using list
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@@ -1,15 +1,10 @@
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module Dodge.LightSources where
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import Dodge.Data
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import Dodge.Base
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import Dodge.LevelGen.Data
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import Geometry
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import Picture
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--import Graphics.Gloss
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--import Graphics.Gloss.Data.Vector
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--import Graphics.Gloss.Geometry.Line
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--import Graphics.Gloss.Geometry.Angle
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import qualified Data.IntMap.Strict as IM
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lightAt p i =
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