Apply all world side effects using list
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@@ -2,16 +2,17 @@
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{-# LANGUAGE StrictData #-}
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module Dodge.Room.Data
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where
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import Dodge.LevelGen.Data
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import Geometry
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import Dodge.Data
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import Control.Lens
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data Room = Room
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{ _rmPolys :: [Poly]
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{ _rmPolys :: [ [Point2] ]
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, _rmLinks :: [(Point2,Float)]
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, _rmPath :: [(Point2, Point2)]
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, _rmPS :: [PlacementSpot]
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, _rmBound :: Poly
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, _rmBound :: [Point2]
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}
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data RoomLink = RL {_rlPos :: Point2, _rlRot :: Float}
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