Fix winding of corner points for line blocks
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@@ -69,7 +69,7 @@ plLineBlock basePane blwidth a b gw =
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blockCenPs = snd $ evenOddSplit psOnLine
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numBlocks = length blockCenPs
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is = [0 .. numBlocks - 1]
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cornerPoints = rectWH halfBlockWidth depth -- goes clockwise around the block
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cornerPoints = reverse $ rectWH halfBlockWidth depth -- goes clockwise around the block
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cornersAt p = fmap ((p +.+) . rotateV (argV (b -.- a))) cornerPoints
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linesAt p = loopPairs $ cornersAt p
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wlid = IM.newKey $ gw ^. cWorld . lWorld . walls
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