Improve rooms
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@@ -50,13 +50,13 @@ powerFakeout = do
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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startRoom i = join $ uncurry takeOneWeighted $ unzip
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[ (,) (0.5::Float) $ chainUses <$> sequence [powerFakeout,weaponRoom]
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, (,) one rezBoxesWp
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, (,) one rezBoxesThenWeaponRoom
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, (,) 1 rezBoxThenWeaponRoom
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, (,) one rezBoxesWpCrit
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, (,) 1 $ runPastStart i
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, (,) 5 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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-- [ (,) (0.5::Float) $ chainUses <$> sequence [powerFakeout,weaponRoom]
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-- , (,) one rezBoxesWp
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-- , (,) one rezBoxesThenWeaponRoom
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[ (,) one rezBoxThenWeaponRoom
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-- , (,) one rezBoxesWpCrit
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-- , (,) 1 $ runPastStart i
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-- , (,) 1 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
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]
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where
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one = 1::Float
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