Tweak explosions
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@@ -5,6 +5,8 @@ module Dodge.EnergyBall
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, makeFlamelet
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) where
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import Dodge.Base.Collide
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import Data.Maybe
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import Dodge.DamageCircle
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import Dodge.Data.World
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import Geometry
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@@ -47,8 +49,12 @@ updateEnergyBall w eb
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| _ebTimer eb <= 0 = (w, Nothing)
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| otherwise =
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( ebFlicker eb $ uncurry (damageCircle 5 (_ebPos eb)) (_ebEff eb) w
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, Just $ eb & ebTimer -~ 1 & ebPos .+.+~ _ebVel eb & ebVel .*.*~ 0.9
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-- , Just $ eb & ebTimer -~ 1 & ebPos .+.+~ _ebVel eb & ebVel .*.*~ 0.9
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, Just $ eb & ebTimer -~ 1 & ebPos .~ bp & ebVel .~ 0.7 * bv
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)
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where
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p = eb ^. ebPos + eb ^. ebVel
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(bp,bv) = fromMaybe (p,eb^.ebVel) $ bouncePoint (const True) 0 (eb ^. ebPos) p w
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incBallAt :: Point2 -> World -> World
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incBallAt p w =
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