Fix bug where new sounds didn't overplay old sounds
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@@ -12,6 +12,13 @@ basicBullet = BulletAmmo
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, _amBulWth = 2
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, _amBulVel = V2 50 0
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}
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ltBullet :: Ammo
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ltBullet = BulletAmmo
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{ _amString = "LTBULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _amBulWth = 2
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, _amBulVel = V2 40 0
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}
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hvBullet :: Ammo
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hvBullet = BulletAmmo
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{ _amString = "HVBULLET"
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