Tweak tutorial
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@@ -429,25 +429,26 @@ loadAmmoTut = do
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putSingleLight
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. analyserByDoor (RequireEquipment (AMMOMAG DRUMMAG)) i
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=<< shuffleLinks
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=<< roomRectAutoLights 100 100
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=<< join (takeOne [roomNgon 6 80, roomRectAutoLights 100 100])
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j <- nextLayoutInt
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wprm <-
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putSingleLight
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. addDoorAtNthLinkToggleInterrupt 0 ["DOOR LOCKDOWN ACTIVE"] j
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=<< shuffleLinks
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=<< roomRectAutoLights 100 100
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droom <- distributerRoom BulletAmmo (10 ^ (8::Int))
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croom <- roomCCrits 1
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droom <- distributerRoom BulletAmmo (10 ^ (4::Int))
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ncrits <- takeOne [1,1,2,2,2,3]
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croom <- roomCCrits ncrits
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return $
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tToBTree "loadAmmoTest" $
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treePost
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[ croom
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, door
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, amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
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[ amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
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, triggerDoorRoom i
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, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt burstRifle)
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, triggerDoorRoom j
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, droom
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, door
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, croom
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]
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putSingleLight :: Room -> State LayoutVars Room
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