Improve pulse laser/ball hit detection
This commit is contained in:
@@ -33,9 +33,8 @@ import Data.Monoid
|
||||
import RandomHelp
|
||||
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit _ = mempty
|
||||
--testStringInit u = [show $ u ^? uvWorld . input . mouseContext . mcoRotateDist]
|
||||
-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcType . _McDamSensor . sensAmount)
|
||||
testStringInit u =
|
||||
(fmap show $ u ^.. uvWorld . cWorld . lWorld . creatures . each . crHP . _HP)
|
||||
-- <> (fmap show $ u ^.. uvWorld . cWorld . lWorld . machines . each . mcMaterial)
|
||||
--testStringInit u = map show (u ^.. uvWorld . cWorld . lWorld . machines . traverse . mcDir)
|
||||
--testStringInit u = map show
|
||||
|
||||
Reference in New Issue
Block a user