Play with upscaling shaders
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@@ -384,7 +384,7 @@ doDrawing' win pdata u = do
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glUseProgram (pdata ^. barrelShader . _1)
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glUniform1i 0 (fromIntegral (length rs))
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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glDrawArrays GL_TRIANGLES 0 6
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- draw the overlay
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glDepthFunc GL_ALWAYS
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