Performance improvements, combine cap and geometry buffer
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@@ -1,5 +1,5 @@
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--{-# LANGUAGE TupleSections #-}
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{-# LANGUAGE BangPatterns #-}
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--{-# LANGUAGE BangPatterns #-}
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module Shader.Poke
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( pokeVerxs
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, pokeLayVerxs
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@@ -21,7 +21,7 @@ import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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import qualified Data.Vector.Fusion.Stream.Monadic as VS
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import Control.Monad.Primitive
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import qualified Data.DList as DL
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--import qualified Data.DList as DL
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pokeVerxs
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:: MV.MVector (PrimState IO) FullShader
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