Fix normal map transformations for floor

This commit is contained in:
2023-03-18 12:17:42 +00:00
parent 2a9a38db8e
commit c6120f2fc9
11 changed files with 33 additions and 49 deletions
+4 -1
View File
@@ -14,7 +14,10 @@ data Floor
data Tile = Tile
{ _tilePoly :: [Point2]
, _tileZero :: Point2 -- ^ point in the world where tile texture is 0,0
, _tileX :: Point2 -- ^ vector in the X direction (1,0)
, _tileTangentPos :: Point2
-- ^ world position one along in the X direction, note this also set the scale of the
-- texture
-- this has to be a position because it is shifted
, _tileZ :: Float
}
deriving (Eq, Ord, Show)