Fix normal map transformations for floor
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+1
-14
@@ -30,7 +30,6 @@ import Dodge.Zoning.Pathing
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import Geometry
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import qualified IntMapHelp as IM
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import RandomHelp
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import Tile
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generateLevelFromRoomList :: IM.IntMap Room -> World -> GenWorld
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generateLevelFromRoomList gr' w =
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@@ -42,7 +41,7 @@ generateLevelFromRoomList gr' w =
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. doInPlacements
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. doOutPlacements
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. doIndividualPlacements
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. setFloors
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. setTiles
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. worldToGenWorld rs'
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$ w & cWorld . lWorld . walls .~ wallsFromRooms rs
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& cWorld . cwGen . cwgGameRooms .~ gameRoomsFromRooms (IM.elems rs')
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@@ -60,12 +59,6 @@ generateLevelFromRoomList gr' w =
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randomCompass :: World -> World
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randomCompass w = w & cWorld . camPos . camRot .~ (takeOne [0, 0.5 * pi, pi, 1.5 * pi] & evalState $ _randGen w)
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putFloorTiles :: GenWorld -> GenWorld
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putFloorTiles gw = gw & gwWorld . cWorld . floorTiles .~ floorsFromGenWorld gw
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setFloors :: GenWorld -> GenWorld
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setFloors = putFloorTiles . setTiles
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-- note the order of traversal of the rooms is important
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-- hence the reverse
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-- this is not ideal: should do this in some more sensible way
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@@ -209,15 +202,9 @@ gameRoomFromRoom rm =
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_ -> getDir xs
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getDir _ = 0 -- fallback
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floorsFromRooms :: [Room] -> [(Point3, Point3)]
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floorsFromRooms = concatMap (concatMap tileToRenderList . getTiles . _rmFloor . doRoomShift)
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tilesFromRooms :: [Room] -> [Tile]
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tilesFromRooms = concatMap (getTiles . _rmFloor . doRoomShift)
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floorsFromGenWorld :: GenWorld -> [(Point3, Point3)]
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floorsFromGenWorld = floorsFromRooms . IM.elems . _genRooms
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getTiles :: Floor -> [Tile]
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getTiles fl = case fl of
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Tiled xs -> xs
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