Fix normal map transformations for floor
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@@ -33,12 +33,7 @@ generateWorldFromSeed rdata i = do
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postGenerationProcessing :: RenderData -> GenWorld -> IO World
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postGenerationProcessing _ gw = do
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let w' = _gwWorld gw
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-- nfloorvxs <- foldM (pokeTile (rdata ^. floorVBO . vboPtr))
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-- 0
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-- (tilesFromRooms . IM.elems $ _genRooms gw)
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-- bufferPokedVBO (rdata ^. floorVBO) nfloorvxs
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let w = w' -- & cWorld . numberFloorVerxs .~ nfloorvxs
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& cWorld . cwTiles .~ (tilesFromRooms . IM.elems $ _genRooms gw)
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let w = w' & cWorld . cwTiles .~ (tilesFromRooms . IM.elems $ _genRooms gw)
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return $ foldl' assignPushDoors w (w ^. cWorld . lWorld . doors)
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generateGraphs :: IO ()
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