Fix normal map transformations for floor
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@@ -61,7 +61,7 @@ roomRect x y xn yn =
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[ Tile
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileZero = V2 0 0
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, _tileX = V2 1 0
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, _tileTangentPos = V2 32 0
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, _tileZ = 16
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}
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]
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