Fix normal map transformations for floor

This commit is contained in:
2023-03-18 12:17:42 +00:00
parent 2a9a38db8e
commit c6120f2fc9
11 changed files with 33 additions and 49 deletions
+1 -1
View File
@@ -213,7 +213,7 @@ preloadRender = do
]
initializeGLState
tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/verticalRidge.png"
tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/squaresPattern.png"
return $
RenderData
{ _pictureShaders = shadV