Fix normal map transformations for floor
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@@ -213,7 +213,7 @@ preloadRender = do
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]
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initializeGLState
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tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/verticalRidge.png"
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tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/squaresPattern.png"
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return $
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RenderData
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{ _pictureShaders = shadV
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