Add variable door speed, still buggy
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@@ -41,6 +41,7 @@ a *.* V2 x2 y2 =
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normalizeV :: Point2 -> Point2
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{-# INLINE normalizeV #-}
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normalizeV p = (1 / magV p) *.* p
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{- | Angle between two vectors. Always positive. -}
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angleVV :: Point2 -> Point2 -> Float
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{-# INLINE angleVV #-}
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