Add concept of GameRoom, check viewing distance based on rooms
This commit is contained in:
@@ -34,12 +34,12 @@ incCharMode
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:: Int -- ^ Inventory selection
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-> World
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-> World
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incCharMode i = creatures . ix 0 . crInv . ix i . itAttachment . _Just %~ incCharMode'
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incCharMode i = creatures . ix 0 . crInv . ix i . itAttachment %~ incCharMode'
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decCharMode
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:: Int -- ^ Inventory selection
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-> World
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-> World
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decCharMode i = creatures . ix 0 . crInv . ix i . itAttachment . _Just %~ decCharMode'
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decCharMode i = creatures . ix 0 . crInv . ix i . itAttachment %~ decCharMode'
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charFiringStrat
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:: [(Char, Creature -> World -> World)] -- ^ Different firing effects for different characters
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@@ -47,7 +47,7 @@ charFiringStrat
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-> World
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-> World
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charFiringStrat strats cr w = case w ^? creatures . ix cid . crInv
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. ix (_crInvSel $ _creatures w IM.! cid) . itAttachment . _Just . itCharMode of
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. ix (_crInvSel $ _creatures w IM.! cid) . itAttachment . itCharMode of
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Just (c :<| _) -> fromJust (Prelude.lookup c strats) cr w
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_ -> w
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where
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@@ -60,7 +60,7 @@ charFiringStratI
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-> World
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-> World
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charFiringStratI strats eff item cr w = case w ^? creatures . ix cid . crInv
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. ix (_crInvSel $ _creatures w IM.! cid) . itAttachment . _Just . itCharMode of
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. ix (_crInvSel $ _creatures w IM.! cid) . itAttachment . itCharMode of
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Just (c :<| _) -> fromJust (Prelude.lookup c strats) eff item cr w
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_ -> w
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where
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@@ -75,8 +75,8 @@ increaseFuse fuse itid w = w
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& creatures . ix 0 . crInv . ix itid %~
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( itScrollUp .~ decreaseFuse newTime )
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. (itScrollDown .~ increaseFuse newTime )
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. ( itAttachment ?~ ItFuse newTime )
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. ( itZoom .~ defaultItZoom{_itAimZoomMax = zm, _itAimZoomMin = zm} )
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. ( itAttachment .~ ItFuse newTime )
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. ( itAimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
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where
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newTime = min (fuse + 5) 90
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zm = 50 / fromIntegral newTime
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@@ -89,8 +89,8 @@ decreaseFuse fuse itid w = w
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& creatures . ix 0 . crInv . ix itid %~
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( itScrollUp .~ decreaseFuse newTime )
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. ( itScrollDown .~ increaseFuse newTime )
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. ( itAttachment ?~ ItFuse newTime )
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. ( itZoom .~ defaultItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm} )
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. ( itAttachment .~ ItFuse newTime )
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. ( itAimZoom .~ defaultItZoom {_itZoomMax = zm, _itZoomMin = zm} )
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where
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newTime = max (fuse - 5) 20
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zm = 50 / fromIntegral newTime
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@@ -9,15 +9,16 @@ import qualified Data.Sequence as Seq
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data ItAttachment
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= ItScope
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{_scopePos :: Point2
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{_scopePos :: Point2 -- ^ a camera offset
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,_scopeZoomChange :: Int
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,_scopeZoom :: Float
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,_scopeIsCamera :: Bool
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,_scopeIsCamera :: Bool -- ^ if the camera offset is also the center of vision
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}
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| ItFuse {_itFuseTime :: Int}
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| ItMode {_itMode :: Int}
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| ItCharMode {_itCharMode :: Seq.Seq Char }
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| ItTargetPos { _itTargetPos :: Point2 }
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| ItInt { _itInt :: Int }
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| NoItAttachment
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makeLenses ''ItAttachment
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+36
-27
@@ -24,10 +24,11 @@ import Dodge.Item.Weapon.Laser
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import Dodge.Item.Weapon.Shell
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import Dodge.Item.Weapon.Bullet
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import Dodge.Item.Weapon.AmmoParams
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import Dodge.Item.Attachment.Data
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.Booster
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import Dodge.Item.Weapon.Grenade
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import Dodge.Item.Attachment.Data
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--import Dodge.Item.Attachment.Data
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import Dodge.Item.Attachment
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import Geometry
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import Geometry.Vector3D
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@@ -80,7 +81,7 @@ pistol = defaultGun
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, _itAimingRange = 0
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, _itZoom = defaultItZoom
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, _itEquipPict = pictureWeaponOnAim pistolPic
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, _itAttachment = Nothing
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, _itAttachment = NoItAttachment
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, _itID = Nothing
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, _itEffect = wpRecock
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, _itInvDisplay = basicWeaponDisplay
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@@ -187,7 +188,7 @@ lasGun = defaultAutoGun
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itEquipPict = pictureWeaponOnAim lasGunPic
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, _itAttachment = Just $ ItCharMode $ Seq.fromList "/VZ"
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, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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}
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@@ -253,7 +254,7 @@ tractorGun = defaultAutoGun
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removeItAttachment :: Int -> Int -> World -> World
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removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ Nothing
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removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ NoItAttachment
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where
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cr = _creatures w IM.! i
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itRef = _crInvSel cr
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@@ -278,7 +279,7 @@ remoteLauncher = defaultGun
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, _itAimingSpeed = 0.2
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, _itAimingRange = 0.5
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, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itAttachment = Just $ ItScope (V2 0 0) 0 1 True
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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}
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hvAutoGun :: Item
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hvAutoGun = defaultAutoGun
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@@ -470,7 +471,8 @@ multGun = defaultGun
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, _itFloorPict = onLayer FlItLayer multGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomFac = 1.5}
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
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, _itEquipPict = pictureWeaponOnAim multGunPic
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, _itAimStance = TwoHandTwist
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, _wpAmmo = basicBullet
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@@ -514,10 +516,11 @@ longGun = defaultGun
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, _itFloorPict = onLayer FlItLayer longGunPic
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, _itAimingSpeed = 0.2
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5}
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
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, _itEquipPict = pictureWeaponOnAim longGunPic
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, _itScroll = zoomLongGun
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, _itAttachment = Just $ ItScope (V2 0 0) 0 1 False
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, _itAttachment = ItScope (V2 0 0) 0 1 False
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, _itEffect = itemLaserScopeEffect
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, _wpAmmo = hvBullet
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, _itAimStance = TwoHandTwist
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@@ -533,10 +536,10 @@ zoomLongGun x cr
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startZoomInLongGun :: Int -> World -> World
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startZoomInLongGun _ w = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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. itAttachment . _Just . scopeZoomChange %~ \x -> max 5 (x + 5)
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. itAttachment . scopeZoomChange %~ \x -> max 5 (x + 5)
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startZoomOutLongGun :: Int -> World -> World
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startZoomOutLongGun _ w = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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. itAttachment . _Just . scopeZoomChange %~ \x -> min (-5) (x-5)
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. itAttachment . scopeZoomChange %~ \x -> min (-5) (x-5)
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poisonSprayer :: Item
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poisonSprayer = defaultAutoGun
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{ _itName = "POISON"
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@@ -586,9 +589,10 @@ flamer = defaultAutoGun
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, _itFloorPict = onLayer FlItLayer flamerPic
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, _itAimingSpeed = 0.5
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, _itAimingRange = 0
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, _itZoom = defaultItZoom {_itAimZoomMax = 5, _itAimZoomMin = 1.5}
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
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, _itEquipPict = pictureWeaponOnAim flamerPic
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, _itAttachment = Nothing
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, _itAttachment = NoItAttachment
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}
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flamerPic :: Picture
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flamerPic = color yellow $ pictures
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@@ -709,7 +713,7 @@ pointToItem (OnFloor flid) = floorItems . ix flid . flIt
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retireRemoteRocket :: Int -> Int -> Int -> World -> World
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retireRemoteRocket itid 0 pjid w =
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set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos) (V2 0 0)
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set (pointToItem (_itemPositions w IM.! itid) . itAttachment . scopePos) (V2 0 0)
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$ set (pointToItem (_itemPositions w IM.! itid) . itUse) (const fireRemoteLauncher)
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(w & projectiles %~ IM.delete pjid)
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retireRemoteRocket itid t pjid w = setScope w
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@@ -718,13 +722,13 @@ retireRemoteRocket itid t pjid w = setScope w
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setScope w' = case _itemPositions w' IM.! itid of
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InInv cid invid -> w'
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& creatures . ix cid . crInv . ix invid . itAttachment
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. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
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. scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
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_ -> w'
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pos = fromMaybe (V2 0 0) $ w ^? projectiles . ix pjid . pjPos
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retireRemoteBomb :: Int -> Int -> Int -> World -> World
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retireRemoteBomb itid 0 pjid w = w
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& pointToItem (_itemPositions w IM.! itid) %~
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( (itAttachment . _Just . scopePos .~ V2 0 0)
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( (itAttachment . scopePos .~ V2 0 0)
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. (itZoom .~ defaultItZoom)
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. (itUse .~ const throwRemoteBomb)
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)
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@@ -735,7 +739,7 @@ retireRemoteBomb itid t pjid w = setScope w
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setScope w' = case _itemPositions w' IM.! itid of
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InInv cid invid -> w'
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& creatures . ix cid . crInv . ix invid . itAttachment
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. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
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. scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
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_ -> w'
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pos = fromMaybe (V2 0 0) $ w ^? projectiles . ix pjid . pjPos
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@@ -782,16 +786,16 @@ setRemoteScope :: Int -> Projectile -> World -> World
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setRemoteScope itid pj w' = case w' ^? itemPositions . ix itid of
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Just (InInv cid' invid )
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-> w' & creatures . ix cid' . crInv . ix invid . itAttachment
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. _Just . scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid'))
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. scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid'))
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_ -> w'
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setRemoteBombScope :: Int -> Projectile -> World -> World
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setRemoteBombScope itid pj w' = case _itemPositions w' IM.! itid of
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InInv cid invid
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-> w' & creatures . ix cid . crInv . ix invid . itAttachment
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. _Just . scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid))
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& creatures . ix cid . crInv . ix invid . itZoom
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.~ (defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5})
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. scopePos .~ (_pjPos pj -.- _crPos (_creatures w' IM.! cid))
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& creatures . ix cid . crInv . ix invid . itAimZoom
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.~ (defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5})
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_ -> w'
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grenade :: Item
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@@ -809,12 +813,13 @@ grenade = Throwable
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]
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom {_itAimZoomMax = f fuseTime, _itAimZoomMin = f fuseTime}
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
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, _itEquipPict = pictureWeaponOnAim $ grenadePic fuseTime
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, _itID = Nothing
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, _itUseRate = 25
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, _itUseTime = 0
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, _itAttachment = Just $ ItFuse fuseTime
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, _itAttachment = ItFuse fuseTime
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, _itInvColor = white
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, _itInvDisplay = basicWeaponDisplay
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, _itEffect = wpRecock
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@@ -860,7 +865,7 @@ remoteBomb = defaultThrowable
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, _itUseModifiers =
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[ hammerCheckI
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]
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, _itAttachment = Just $ ItScope (V2 0 0) 0 1 True
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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, _itEquipPict = pictureWeaponOnAim remoteBombUnarmedPic
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}
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@@ -1062,7 +1067,8 @@ radar = defaultGun
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
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, _itZoom = defaultItZoom { _itZoomMax = 1}
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, _itAimZoom = defaultItZoom { _itZoomMax = 1}
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, _itEquipPict = pictureWeaponOnAim $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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{- |
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@@ -1087,7 +1093,8 @@ sonar = defaultGun
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, _itAmount = 1
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, _itMaxStack = 1
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
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, _itEquipPict = pictureWeaponOnAim $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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{- |
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@@ -1104,7 +1111,8 @@ autoSonar = defaultEquipment
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
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}
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{- |
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Automatically sends out pulses that display walls. -}
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@@ -1120,7 +1128,8 @@ autoRadar = defaultEquipment
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, _itID = Nothing
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = defaultItZoom {_itAimZoomMax = 1, _itZoomMax = 1}
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
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}
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{- |
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Creates a creature next to the creature using the item. -}
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@@ -48,10 +48,11 @@ autoGun = defaultAutoGun
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, _itFloorPict = onLayer FlItLayer autoGunPic
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, _itAimingSpeed = 0.4
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itAimZoomFac = 1.5}
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, _itZoom = defaultItZoom
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, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
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, _itEquipPict = pictureWeaponOnAim autoGunPic
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, _itEffect = wpRecock
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, _itAttachment = Just $ ItCharMode $ Seq.fromList "MS"
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, _itAttachment = ItCharMode $ Seq.fromList "MS"
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, _itScroll = scrollCharMode
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, _itInvDisplay = basicWeaponDisplay
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, _wpAmmo = basicBullet
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@@ -8,6 +8,7 @@ import Dodge.Item.Draw
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import Dodge.Item.Weapon.Targeting
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import Dodge.Item.Weapon.TriggerType
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Attachment.Data
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import Dodge.Default
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import Dodge.Particle.Bullet.Spawn
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import Dodge.Particle.Bullet.HitEffect
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@@ -35,7 +36,7 @@ bezierGun = defaultGun
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]
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, _itFloorPict = onLayer FlItLayer bezierGunPic
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, _itEquipPict = pictureWeaponOnAim bezierGunPic
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, _itAttachment = Nothing
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, _itAttachment = NoItAttachment
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, _itScroll = removeItTarget 0
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, _itHammer = HammerUp
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, _itEffect = rbSetTarget
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@@ -41,14 +41,14 @@ boostSelfL x cr invid w = case boostPoint x cr w of
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cpos = _crPos cr
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r = _crRad cr
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pid = fromMaybe (IM.newKey $ _projectiles w)
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(cr ^? crInv . ix invid . itAttachment . _Just . itInt)
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(cr ^? crInv . ix invid . itAttachment . itInt)
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crEff p ammoEff = addBoostShockwave pid p (r *.* normalizeV (p -.- cpos)) w
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& creatures . ix cid %~
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(crPos .~ p)
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. (crInv . ix invid %~
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ammoEff
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. (itEffect . itEffectCounter .~ 1)
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. (itAttachment ?~ ItInt pid)
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. (itAttachment .~ ItInt pid)
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)
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boostSelf
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@@ -120,7 +120,7 @@ resetAttachmentID :: ItEffect
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resetAttachmentID = ItInvEffect f 0
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where
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f iteff cr invid w
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| _itEffectCounter iteff < 0 = w & pointToIt . itAttachment .~ Nothing
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| _itEffectCounter iteff < 0 = w & pointToIt . itAttachment .~ NoItAttachment
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| otherwise = w & pointToIt . itEffect . itEffectCounter -~ 1
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where
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pointToIt = creatures . ix (_crID cr) . crInv . ix invid
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@@ -9,7 +9,7 @@ import Dodge.Base
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import Dodge.Item.Data
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import Dodge.Item.Weapon.Decoration
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import Dodge.Item.Weapon.UseEffect
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--import Dodge.Item.Attachment.Data
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import Dodge.Item.Attachment.Data
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.ThingsHit
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import Dodge.Picture.Layer
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@@ -49,7 +49,7 @@ bezierRecock = ItInvEffect
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f _ cr i = creatures . ix (_crID cr) . crInv %~ IM.adjust fOnIt i
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fOnIt it = case _itHammer it of
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HammerDown -> it & itHammer .~ HammerUp
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_ -> it & itAttachment .~ Nothing
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_ -> it & itAttachment .~ NoItAttachment
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{- |
|
||||
Creates a laser scope and recocks the weapon.
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-}
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@@ -15,7 +15,6 @@ import Picture
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import Geometry
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import Control.Lens
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import Data.Maybe (fromJust)
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
--import System.Random
|
||||
|
||||
@@ -90,7 +89,7 @@ throwGrenade explosion cr w = setWp $ removePict $ over projectiles addG w
|
||||
dir = argV v
|
||||
setWp :: World -> World
|
||||
setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
||||
fuseTime = _itFuseTime $ fromJust $ _itAttachment $ _crInv cr IM.! j
|
||||
fuseTime = _itFuseTime $ _itAttachment $ _crInv cr IM.! j
|
||||
|
||||
throwArmReset :: Int -> ItEffect
|
||||
throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
|
||||
|
||||
@@ -13,7 +13,7 @@ import Control.Lens
|
||||
--import Control.Monad
|
||||
{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
|
||||
basicWeaponDisplay :: Item -> String
|
||||
basicWeaponDisplay it = case it ^? itAttachment . _Just of
|
||||
basicWeaponDisplay it = case it ^? itAttachment of
|
||||
Just ItCharMode {_itCharMode = (c :<| _)} -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ [' ',c]
|
||||
Just ItMode {_itMode = i} -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ show i
|
||||
_ -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded)
|
||||
|
||||
@@ -31,7 +31,7 @@ aLaser cr w = over particles (makeLaserAt phaseV pos dir : )
|
||||
pos = _crPos cr +.+ ((_crRad cr +3) *.* unitVectorAtAngle dir)
|
||||
dir = _crDir cr
|
||||
phaseV = charToPhaseV
|
||||
$ fromMaybe '/' $ Seq.lookup 0 =<< cr ^? crInv . ix j . itAttachment . _Just . itCharMode
|
||||
$ fromMaybe '/' $ Seq.lookup 0 =<< cr ^? crInv . ix j . itAttachment . itCharMode
|
||||
j = _crInvSel cr
|
||||
|
||||
charToPhaseV :: Fractional p => Char -> p
|
||||
|
||||
@@ -272,12 +272,12 @@ withTempLight time rad col eff item cr = eff item cr
|
||||
. over tempLightSources (theTLS :)
|
||||
where
|
||||
theTLS = defaultTLS
|
||||
{ _tlsPos = V3 x y 20
|
||||
{ _tlsPos = V3 x y 10
|
||||
, _tlsRad=rad
|
||||
, _tlsIntensity = col
|
||||
, _tlsTime = time
|
||||
}
|
||||
V2 x y = _crPos cr +.+ 5 *.* unitVectorAtAngle (_crDir cr)
|
||||
V2 x y = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
|
||||
|
||||
withMuzFlareI :: ChainEffect
|
||||
withMuzFlareI f it cr w = tempLightForAt 3 pos2 -- . muzzleFlashAt pos2
|
||||
@@ -346,7 +346,7 @@ torqueAfterI torque feff item cr w
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (-torque,torque) $ _randGen w
|
||||
rotateScope = creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
|
||||
. itAttachment . _Just . scopePos %~ rotateV rot
|
||||
. itAttachment . scopePos %~ rotateV rot
|
||||
spreadNumI :: ChainEffect
|
||||
spreadNumI eff item cr w = foldr f w dirs
|
||||
where
|
||||
|
||||
Reference in New Issue
Block a user