Commit before attempt to remove geometry shaders from shadow extrusion
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@@ -19,6 +19,7 @@ import Dodge.GameRoom
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import Geometry.ConvexPoly
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import Dodge.Data.CamPos
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import qualified Data.IntSet as IS
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import Data.Graph.Inductive
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data CWorld = CWorld
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{ _lWorld :: LWorld
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@@ -29,6 +30,7 @@ data CWorld = CWorld
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, _timeFlow :: TimeFlowStatus
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, _seenWalls :: IS.IntSet
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, _floorTiles :: [(Point3, Point3)]
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, _pathGraph :: Gr Point2 PathEdge
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}
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data TimeFlowStatus
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@@ -50,7 +50,6 @@ module Dodge.Data.LWorld (
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Data.Graph.Inductive
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import Dodge.Data.Beam
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import Dodge.Data.Block
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import Dodge.Data.Bounds
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@@ -138,7 +137,6 @@ data LWorld = LWorld
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, _decorations :: IM.IntMap Picture
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, _foregroundShapes :: IM.IntMap ForegroundShape
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, _corpses :: IM.IntMap Corpse
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, _pathGraph :: Gr Point2 PathEdge
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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, _seenLocations :: IM.IntMap (WdP2, String)
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