Commit before attempt to remove geometry shaders from shadow extrusion
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@@ -463,7 +463,7 @@ drawPathing cfig w =
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<> foldMap dispInc (graphToIncidence gr)
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where
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dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = w ^. cWorld . lWorld . pathGraph
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gr = w ^. cWorld . pathGraph
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crDisplayInfo :: Configuration -> CamPos -> Creature -> Maybe (Point2, [String])
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crDisplayInfo cfig cam cr
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