Commit before attempt to remove geometry shaders from shadow extrusion

This commit is contained in:
2023-02-23 23:10:00 +00:00
parent f98f95d92f
commit c73e8af72a
15 changed files with 28 additions and 31 deletions
+3 -3
View File
@@ -8,6 +8,8 @@ module Dodge.Save (
reloadLevelStart,
) where
import Dodge.Path.Translate
import Data.Graph.Inductive (labEdges, labNodes)
import Dodge.Zoning.Pathing
import Data.Foldable
@@ -53,11 +55,9 @@ readSaveSlot ss = do
& uvScreenLayers .~ []
else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
where
path uv = uv ^. uvWorld . cWorld . lWorld . pathGraph
path uv = uv ^. uvWorld . cWorld . pathGraph
removescreenlayers = Just . (uvScreenLayers .~ [])
fromEdgeTuple :: (Int, Int, PathEdge) -> PathEdgeNodes
fromEdgeTuple (a, b, pe) = PathEdgeNodes a b pe
saveSlotPath :: SaveSlot -> String
saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i