Commit before attempt to remove geometry shaders from shadow extrusion
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@@ -165,7 +165,7 @@ pokeJustV :: Ptr Float
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-> Int
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-> ShapeV
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-> IO Int
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--{-# INLINE pokeJustV #-}
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{-# INLINE pokeJustV #-}
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pokeJustV ptr nv sh = do
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-- pokeArray (advancePtr ptr (off 0)) [a,b,c,d,e,f,g]
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pokeElemOff ptr (off 0) a
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