Work on saving/loading concurrently
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@@ -90,7 +90,7 @@ handleResizeEvent sev u =
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divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
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handleMouseWheelEvent :: MouseWheelEventData -> Universe -> Maybe Universe
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handleMouseWheelEvent mwev w = case _menuLayers w of
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handleMouseWheelEvent mwev w = case _uvScreenLayers w of
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[] -> case mouseWheelEventPos mwev of
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V2 _ y -> Just $ w & uvWorld %~ wheelEvent (fromIntegral y)
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_ -> Just w
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