Work on saving/loading concurrently
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@@ -8,11 +8,15 @@ import Dodge.SoundLogic
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import Geometry.Data
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import qualified IntMapHelp as IM
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splashScreen :: World
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splashScreen =
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defaultWorld
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& cWorld . creatures .~ IM.fromList [(0, startCr)]
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initialWorld :: World
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initialWorld =
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defaultWorld
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& cWorld . cameraZoom .~ 10
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& cWorld . creatures .~ IM.fromList [(0, startCr)]
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& cWorld . yourID .~ 0
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& cWorld . worldEvents .~ SoundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing :
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[MakeStartCloudAt (V3 x y 5) | x <- [-5, -4 .. 5], y <- [-5, -4 .. 5]]
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