Work on saving/loading concurrently
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+14
-19
@@ -7,6 +7,7 @@ module Dodge.Save (
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readSaveSlot,
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reloadLevelStart,
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) where
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import Dodge.Concurrent
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import Control.Lens
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import Dodge.Data.SaveSlot
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import Data.Aeson
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@@ -16,27 +17,29 @@ import Dodge.Data.Universe
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--import qualified Data.Set as S
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import System.Directory
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writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Universe)
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writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
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writeSaveSlot ss u = do
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putStrLn $ "Saving " ++ saveSlotPath ss
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createDirectoryIfMissing True "saveSlot"
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BS.writeFile (saveSlotPath ss) $
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AEP.encodePretty'
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(AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
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(u ^. uvWorld . cWorld)
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return id
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return Just
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--writeFile (saveSlotPath ss) (show $ u ^. uvWorld . cWorld)
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readSaveSlot :: SaveSlot -> IO (Universe -> Universe)
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readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
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readSaveSlot ss = do
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fExists <- doesFileExist $ saveSlotPath ss
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if fExists
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then do
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cwstr <- decodeFileStrict $ saveSlotPath ss
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case cwstr of
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Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return id
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Just cw -> return $ \uv -> uv & uvWorld . cWorld .~ cw
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else putStrLn "loadSaveSlot failed to find saved file" >> return id
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Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
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Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
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& uvScreenLayers .~ []
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else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
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where
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removescreenlayers = Just . (uvScreenLayers .~ [])
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saveSlotPath :: SaveSlot -> String
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saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
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@@ -44,21 +47,13 @@ saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
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saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
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saveWorldInSlot :: SaveSlot -> Universe -> Universe
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saveWorldInSlot slot u = u & uvConcEffects ?~
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writeSaveSlot slot u
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saveWorldInSlot slot u = tryConcEffect False "ASDF" (writeSaveSlot slot u) u
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reloadLevelStart :: Universe -> Universe
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reloadLevelStart u = case u ^. uvWorld . gameSlot of
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GameNum i -> loadSaveSlot (LevelStartSlot i) u
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_ -> u
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reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot = (uvConcEffects ?~ readSaveSlot slot)
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. (uvWorld . gameSlot .~ GameLoading slot)
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-- maybe
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-- u
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-- (\w -> u & menuLayers .~ [] & uvWorld .~ w)
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-- $ M.lookup slot (_savedWorlds u)
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loadSaveSlot slot = tryConcEffect True "LOADING" (readSaveSlot slot)
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doQuicksave :: Universe -> Universe
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doQuicksave = saveWorldInSlot QuicksaveSlot
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