Work on saving/loading concurrently

This commit is contained in:
2022-08-18 10:05:24 +01:00
parent 26e88f059a
commit c74d3b04bf
20 changed files with 232 additions and 154 deletions
+14 -19
View File
@@ -7,6 +7,7 @@ module Dodge.Save (
readSaveSlot,
reloadLevelStart,
) where
import Dodge.Concurrent
import Control.Lens
import Dodge.Data.SaveSlot
import Data.Aeson
@@ -16,27 +17,29 @@ import Dodge.Data.Universe
--import qualified Data.Set as S
import System.Directory
writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Universe)
writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
writeSaveSlot ss u = do
putStrLn $ "Saving " ++ saveSlotPath ss
createDirectoryIfMissing True "saveSlot"
BS.writeFile (saveSlotPath ss) $
AEP.encodePretty'
(AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
(u ^. uvWorld . cWorld)
return id
return Just
--writeFile (saveSlotPath ss) (show $ u ^. uvWorld . cWorld)
readSaveSlot :: SaveSlot -> IO (Universe -> Universe)
readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
readSaveSlot ss = do
fExists <- doesFileExist $ saveSlotPath ss
if fExists
then do
cwstr <- decodeFileStrict $ saveSlotPath ss
case cwstr of
Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return id
Just cw -> return $ \uv -> uv & uvWorld . cWorld .~ cw
else putStrLn "loadSaveSlot failed to find saved file" >> return id
Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
& uvScreenLayers .~ []
else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
where
removescreenlayers = Just . (uvScreenLayers .~ [])
saveSlotPath :: SaveSlot -> String
saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
@@ -44,21 +47,13 @@ saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
saveWorldInSlot :: SaveSlot -> Universe -> Universe
saveWorldInSlot slot u = u & uvConcEffects ?~
writeSaveSlot slot u
saveWorldInSlot slot u = tryConcEffect False "ASDF" (writeSaveSlot slot u) u
reloadLevelStart :: Universe -> Universe
reloadLevelStart u = case u ^. uvWorld . gameSlot of
GameNum i -> loadSaveSlot (LevelStartSlot i) u
_ -> u
reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
loadSaveSlot :: SaveSlot -> Universe -> Universe
loadSaveSlot slot = (uvConcEffects ?~ readSaveSlot slot)
. (uvWorld . gameSlot .~ GameLoading slot)
-- maybe
-- u
-- (\w -> u & menuLayers .~ [] & uvWorld .~ w)
-- $ M.lookup slot (_savedWorlds u)
loadSaveSlot slot = tryConcEffect True "LOADING" (readSaveSlot slot)
doQuicksave :: Universe -> Universe
doQuicksave = saveWorldInSlot QuicksaveSlot