Add wall drawing capability (for shadows)
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@@ -3,5 +3,5 @@ out vec4 fColor;
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void main()
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{
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fColor = vec4 (0.9,0.9,0,1);
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fColor = vec4 (0.9,0.5,0,1);
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}
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@@ -9,17 +9,16 @@ void main()
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{
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vec2 posa = gl_in[0].gl_Position.xy;
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vec2 posb = gl_in[0].gl_Position.zw;
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vec2 v = normalize( posb - posa);
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vec2 off = vec2( -(v.y *0.2)
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, v.x *0.2 );
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vec2 posc = vBackPoss[0].xy;
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vec2 posd = vBackPoss[0].zw;
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gl_Position = vec4 (posa, 0 , 1);
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gl_Position = vec4 (posa, -1 , 1);
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EmitVertex();
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gl_Position = vec4 (posb, 0 , 1);
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gl_Position = vec4 (posb, -1 , 1);
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EmitVertex();
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gl_Position = vec4 (posa + off, 0 , 1);
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gl_Position = vec4 (posc, -1 , 1);
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EmitVertex();
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gl_Position = vec4 (posb + off, 0 , 1);
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gl_Position = vec4 (posd, -1 , 1);
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EmitVertex();
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EndPrimitive();
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