Allow more general detection of item use focus
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@@ -25,7 +25,8 @@ updateProjectile pj w = foldl' (\w' pu -> upProjectile pu pj w') w (_prjUpdates
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upProjectile :: ProjectileUpdate -> Projectile -> World -> World
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upProjectile pu pj = case pu of
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CollisionEffectPU mscreenid -> shellCollisionEffect mscreenid pj
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CollisionEffectPU mscreenid -> shellCollisionCheck
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mscreenid pj
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TimePU -> decTimMvVel pj
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ThrustPU st et
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| act st et -> doThrust pj
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@@ -45,17 +46,15 @@ upProjectile pu pj = case pu of
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time = _prjTimer pj
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act st et = time <= st && time >= et
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shellCollisionEffect :: Maybe (NewInt ItmInt) -> Projectile -> World -> World
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shellCollisionEffect mscreenid = shellCollisionCheck $
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\pj -> explodeShell mscreenid (_prjID pj)
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shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
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--shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
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shellCollisionCheck :: Maybe (NewInt ItmInt) -> Projectile -> World -> World
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shellCollisionCheck f pj w
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| time > 330 && circOnSomeWall oldPos 4 w = f pj w
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| time <= 330 && anythingHitCirc 2 oldPos newPos w = f pj w
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| time <= 0 = f pj w
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| time > 330 && circOnSomeWall oldPos 4 w = g
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| time <= 330 && anythingHitCirc 2 oldPos newPos w = g
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| time <= 0 = g
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| otherwise = w
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where
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g = explodeShell f pj w
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time = _prjTimer pj
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oldPos = _prjPos pj
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newPos = oldPos +.+ _prjVel pj
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@@ -155,13 +154,12 @@ decTimMvVel pj =
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vel = _prjVel pj
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pjid = _prjID pj
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explodeShell :: Maybe (NewInt ItmInt) -> Int -> World -> World
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explodeShell mitid pjid w =
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explodeShell :: Maybe (NewInt ItmInt) -> Projectile -> World -> World
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explodeShell mitid pj w =
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w
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& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU mitid 30]
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& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
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& usePayload (_prjPayload thepj) (_prjPos thepj) (_prjVel thepj)
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& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
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& stopSoundFrom (ShellSound pjid)
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where
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-- itPoint = pointerToItemLocation $ w ^?! cWorld . lWorld . itemLocations . ix itid-- _itemLocations (_cWorld w) IM.! itid
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thepj = w ^?! cWorld . lWorld . projectiles . ix pjid
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pjid = pj ^. prjID
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