Continue adding mutability
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+9
-8
@@ -26,6 +26,7 @@ import qualified Data.IntMap.Strict as IM
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import qualified SDL
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import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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import Control.Monad.Primitive
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divideSize :: Int -> Size -> Size
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divideSize i (Size x y) = Size (div x $ fromIntegral i) (div y $ fromIntegral i)
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@@ -146,15 +147,15 @@ drawTextureOnFramebuffer fs fbo to = do
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pokeBindFoldable
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:: PicShads VShader
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-> UMV.MVector (PrimState IO) Int
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-> [Verx]
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-> IO (PicShads Int)
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pokeBindFoldable shads m = do
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counts <- UMV.replicate 6 0
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-> IO ()
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pokeBindFoldable shads counts m = do
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shadV <- picShadToMV shads
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pokeVerxs shadV counts m
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bindShader shadV counts
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elist <- vToPicShad counts
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return elist
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--elist <- vToPicShad counts
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--return elist
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zeroCounts :: PicShads Int
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zeroCounts = PicShads 0 0 0 0 0 0
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@@ -178,10 +179,10 @@ renderFoldable
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renderFoldable pdata struct = do
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pokeStartTicks <- SDL.ticks
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let shads = _pictureShaders pdata
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count <- pokeBindFoldable shads struct
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counts <- UMV.replicate 6 0
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pokeBindFoldable shads counts struct
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s <- picShadToMV shads
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c <- picShadToUMV count
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MV.imapM_ (drawShaderLay' 0 c) s
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MV.imapM_ (drawShaderLay' 0 counts) s
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--sequence_ (drawShaderLay 0 <$> shads <*> count)
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pokeEndTicks <- SDL.ticks
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return $ pokeEndTicks - pokeStartTicks
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