Fix wall bug, refactor placements
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@@ -238,6 +238,7 @@ wallsAndWindows w
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where
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f wl = (_wlLine wl, _wlColor wl)
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(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
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--(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsOnScreen w
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wallsToList :: [((Point2,Point2),Point4)] -> [Float]
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wallsToList = concatMap (\((V2 a b,V2 c d),V4 e f g h) -> [a,b,c,d,e,f,g,h])
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