Fix wall bug, refactor placements
This commit is contained in:
+1
-1
@@ -7,7 +7,7 @@ module Dodge.Base
|
|||||||
where
|
where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Zone
|
import Dodge.Zone
|
||||||
import Dodge.Zone.Data
|
--import Dodge.Zone.Data
|
||||||
import Dodge.Base.Window
|
import Dodge.Base.Window
|
||||||
import Geometry
|
import Geometry
|
||||||
--import Picture
|
--import Picture
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ import System.Random
|
|||||||
import qualified Data.Set as S
|
import qualified Data.Set as S
|
||||||
import qualified Data.IntMap.Strict as IM
|
import qualified Data.IntMap.Strict as IM
|
||||||
import qualified Data.Map as M
|
import qualified Data.Map as M
|
||||||
import Data.Maybe
|
--import Data.Maybe
|
||||||
--import Control.Lens
|
--import Control.Lens
|
||||||
--import Data.List (partition)
|
--import Data.List (partition)
|
||||||
--import Data.List (sortOn)
|
--import Data.List (sortOn)
|
||||||
@@ -61,24 +61,11 @@ initialWorld = defaultWorld
|
|||||||
, _worldState = M.empty
|
, _worldState = M.empty
|
||||||
}
|
}
|
||||||
testStringInit :: World -> [String]
|
testStringInit :: World -> [String]
|
||||||
--testStringInit _ = []
|
testStringInit _ = []
|
||||||
--testStringInit w =
|
--testStringInit = mapMaybe f . IM.elems . flattenIMIMIM . _znObjects . _wallsZone
|
||||||
-- [show $ _worldMinX w
|
|
||||||
-- ,show $ _worldMaxX w
|
|
||||||
-- ,show $ _worldMinY w
|
|
||||||
-- ,show $ _worldMaxY w
|
|
||||||
-- ]
|
|
||||||
--testStringInit = mapMaybe f . IM.elems . wallsDoubleScreen
|
|
||||||
-- where
|
-- where
|
||||||
-- f (dr@Door{}) = Just . show $ _wlLine dr
|
-- f dr | _wlColor dr == V4 0 1 0 1 = Just . show $ _wlLine dr
|
||||||
-- f _ = Nothing
|
-- | otherwise = Nothing
|
||||||
--testStringInit = map show . filter ((== col) . snd) . fst . wallsAndWindows
|
|
||||||
-- where
|
|
||||||
-- col = dim $ dim $ bright red
|
|
||||||
testStringInit = mapMaybe f . IM.elems . _walls
|
|
||||||
where
|
|
||||||
f dr | _wlColor dr == V4 0 1 0 1 = Just . show $ _wlLine dr
|
|
||||||
| otherwise = Nothing
|
|
||||||
--testStringInit _ = []
|
--testStringInit _ = []
|
||||||
--testStringInit w = [show . length $ newSounds w]
|
--testStringInit w = [show . length $ newSounds w]
|
||||||
--testStringInit w = (show . _crPos $ _creatures w IM.! 0)
|
--testStringInit w = (show . _crPos $ _creatures w IM.! 0)
|
||||||
|
|||||||
@@ -7,7 +7,6 @@ import Dodge.LevelGen.StaticWalls
|
|||||||
--import Dodge.LevelGen.Data
|
--import Dodge.LevelGen.Data
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Zone
|
import Dodge.Zone
|
||||||
import Dodge.Zone.Data
|
|
||||||
import Dodge.GameRoom
|
import Dodge.GameRoom
|
||||||
import Dodge.Bounds
|
import Dodge.Bounds
|
||||||
--import Dodge.RandomHelp
|
--import Dodge.RandomHelp
|
||||||
|
|||||||
+7
-15
@@ -123,18 +123,8 @@ placeProp
|
|||||||
placeProp pr p a w = (i, w & props %~ addProp)
|
placeProp pr p a w = (i, w & props %~ addProp)
|
||||||
where
|
where
|
||||||
i = IM.newKey $ _props w
|
i = IM.newKey $ _props w
|
||||||
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
|
addProp prs = IM.insert i (f pr) prs
|
||||||
|
f = (pjRot +~ a) . (pjPos %~ ( (p +.+) . (rotateV a) )) . (pjID .~ i)
|
||||||
placePropID
|
|
||||||
:: Prop
|
|
||||||
-> Point2
|
|
||||||
-> Float -- ^ Rotation
|
|
||||||
-> World
|
|
||||||
-> (World,Int)
|
|
||||||
placePropID pr p a w = (w & props %~ addProp , k)
|
|
||||||
where
|
|
||||||
k = IM.newKey (_props w)
|
|
||||||
addProp prs = IM.insert (IM.newKey prs) (over pjRot (+a) pr {_pjPos = p, _pjID = IM.newKey prs}) prs
|
|
||||||
|
|
||||||
placeBt
|
placeBt
|
||||||
:: Button
|
:: Button
|
||||||
@@ -142,10 +132,12 @@ placeBt
|
|||||||
-> Float -- ^ Rotation
|
-> Float -- ^ Rotation
|
||||||
-> World
|
-> World
|
||||||
-> (Int, World)
|
-> (Int, World)
|
||||||
placeBt bt p rot w = (i , over buttons addBT w)
|
placeBt bt p a w = (i , over buttons addBT w)
|
||||||
where
|
where
|
||||||
i = IM.newKey $ _buttons w
|
i = IM.newKey $ _buttons w
|
||||||
addBT bts = IM.insert (IM.newKey bts) (bt {_btPos = p, _btRot = rot, _btID = IM.newKey bts}) bts
|
addBT xs = IM.insert i (f bt) xs
|
||||||
|
f = (btRot +~ a) . (btPos %~ ( (p +.+) . (rotateV a) )) . (btID .~ i)
|
||||||
|
--addBT bts = IM.insert (IM.newKey bts) (bt {_btPos = p, _btRot = rot, _btID = IM.newKey bts}) bts
|
||||||
{- Creates a floor item at a given point.
|
{- Creates a floor item at a given point.
|
||||||
Assigns an id correctly. -}
|
Assigns an id correctly. -}
|
||||||
placeFlIt
|
placeFlIt
|
||||||
@@ -197,7 +189,7 @@ placeLS :: LightSource -> Point3 -> Float -> World -> (Int,World)
|
|||||||
placeLS ls (V3 x y z) rot w = (i, over lightSources addLS w)
|
placeLS ls (V3 x y z) rot w = (i, over lightSources addLS w)
|
||||||
where
|
where
|
||||||
i = IM.newKey $ _lightSources w
|
i = IM.newKey $ _lightSources w
|
||||||
startPos = _lsPos ls
|
startPos = onXY (rotateV rot) $ _lsPos ls
|
||||||
addLS lss = IM.insert
|
addLS lss = IM.insert
|
||||||
(IM.newKey lss)
|
(IM.newKey lss)
|
||||||
(ls {_lsPos = V3 x y z +.+.+ startPos,_lsDir = rot,_lsID = IM.newKey lss})
|
(ls {_lsPos = V3 x y z +.+.+ startPos,_lsDir = rot,_lsID = IM.newKey lss})
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import Dodge.Data
|
|||||||
import Dodge.Data.SoundOrigin
|
import Dodge.Data.SoundOrigin
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Zone
|
import Dodge.Zone
|
||||||
import Dodge.Zone.Data
|
|
||||||
import Dodge.SoundLogic
|
import Dodge.SoundLogic
|
||||||
import Dodge.SoundLogic.LoadSound
|
import Dodge.SoundLogic.LoadSound
|
||||||
import Dodge.WorldEvent.Sound
|
import Dodge.WorldEvent.Sound
|
||||||
|
|||||||
@@ -1,23 +1,7 @@
|
|||||||
{-# LANGUAGE TemplateHaskell #-}
|
{-# LANGUAGE TemplateHaskell #-}
|
||||||
{-# LANGUAGE StrictData #-}
|
{-# LANGUAGE StrictData #-}
|
||||||
module Dodge.LevelGen.Data
|
module Dodge.LevelGen.Data
|
||||||
( PSType (..)
|
where
|
||||||
, PlacementSpot (..)
|
|
||||||
, Placement (..)
|
|
||||||
, sPS
|
|
||||||
-- lenses
|
|
||||||
, placementSpot
|
|
||||||
, psType
|
|
||||||
, psPos
|
|
||||||
, psRot
|
|
||||||
, putID
|
|
||||||
, pwPoly
|
|
||||||
, pwWall
|
|
||||||
, unPutCrit
|
|
||||||
-- , groupPlacementID
|
|
||||||
-- , groupUpdate
|
|
||||||
, idPlacement
|
|
||||||
) where
|
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Picture
|
import Picture
|
||||||
import Geometry.Data
|
import Geometry.Data
|
||||||
@@ -44,12 +28,12 @@ data PSType = PutCrit {_unPutCrit :: Creature}
|
|||||||
| PutForeground Shape
|
| PutForeground Shape
|
||||||
| PutNothing
|
| PutNothing
|
||||||
| PutID { _putID :: Int}
|
| PutID { _putID :: Int}
|
||||||
|
-- maybe there is a monadic implementation of this?
|
||||||
data PlacementSpot = PS
|
data PlacementSpot = PS
|
||||||
{ _psPos :: Point2
|
{ _psPos :: Point2
|
||||||
, _psRot :: Float
|
, _psRot :: Float
|
||||||
, _psType :: PSType
|
, _psType :: PSType
|
||||||
}
|
}
|
||||||
-- maybe there is a monadic implementation of this?
|
|
||||||
data Placement = Placement
|
data Placement = Placement
|
||||||
{ _placementSpot :: PlacementSpot
|
{ _placementSpot :: PlacementSpot
|
||||||
, _idPlacement :: Int -> Maybe Placement
|
, _idPlacement :: Int -> Maybe Placement
|
||||||
|
|||||||
@@ -7,7 +7,6 @@ module Dodge.LevelGen.MoveDoor
|
|||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Zone
|
import Dodge.Zone
|
||||||
import Dodge.Zone.Data
|
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ module Dodge.LightSources.Fitting
|
|||||||
import Dodge.LightSources.Lamp
|
import Dodge.LightSources.Lamp
|
||||||
import Dodge.LevelGen.Data
|
import Dodge.LevelGen.Data
|
||||||
import Dodge.Room.Foreground
|
import Dodge.Room.Foreground
|
||||||
|
import Dodge.Placement
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
wallMount :: Point2 -> Point3 -> Placement
|
wallMount :: Point2 -> Point3 -> Placement
|
||||||
@@ -66,9 +67,3 @@ wallMountV wallpos lamppos@(V3 x y z)
|
|||||||
|
|
||||||
extendAway :: Point2 -> Point2 -> Point2
|
extendAway :: Point2 -> Point2 -> Point2
|
||||||
extendAway p x = p +.+ safeNormalizeV (p -.- x)
|
extendAway p x = p +.+ safeNormalizeV (p -.- x)
|
||||||
|
|
||||||
jsps0 :: PSType -> Maybe Placement
|
|
||||||
jsps0 pst = Just $ sPS (V2 0 0) 0 pst
|
|
||||||
|
|
||||||
place0 :: PSType -> (Int -> Maybe Placement) -> Placement
|
|
||||||
place0 pst = Placement (PS (V2 0 0) 0 pst)
|
|
||||||
|
|||||||
@@ -86,9 +86,9 @@ lampCover h = ShapeProp
|
|||||||
, _prDraw = drawLampCover h
|
, _prDraw = drawLampCover h
|
||||||
, _prToggle = True
|
, _prToggle = True
|
||||||
}
|
}
|
||||||
lampCoverWhen :: (World -> Bool) -> Float -> Prop
|
lampCoverWhen :: (World -> Bool) -> Point2 -> Float -> Prop
|
||||||
lampCoverWhen cond h = ShapeProp
|
lampCoverWhen cond pos h = ShapeProp
|
||||||
{ _pjPos = V2 0 0
|
{ _pjPos = pos
|
||||||
, _pjID = 0
|
, _pjID = 0
|
||||||
, _pjRot = 0
|
, _pjRot = 0
|
||||||
, _pjUpdate = setToggle cond `chain` rotateProp 0.15
|
, _pjUpdate = setToggle cond `chain` rotateProp 0.15
|
||||||
@@ -138,7 +138,6 @@ drawLampCover h pr | not (_prToggle pr) = mempty
|
|||||||
, translateSHz 1 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
|
, translateSHz 1 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
|
||||||
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
|
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 2 3 (-1)
|
||||||
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
|
, translateSHz 2 . upperPrismPoly 1 $ rectNSEW 3 (-1) 3 2
|
||||||
--, translateSHz 2.5 . upperPrismPoly 1 $ [V2 5 5,V2 (-4) 5,V2 5 (-4)]
|
|
||||||
, upperPrismPoly 1 [V2 2 2,V2 (-1) 2,V2 2 (-1)]
|
, upperPrismPoly 1 [V2 2 2,V2 (-1) 2,V2 2 (-1)]
|
||||||
]
|
]
|
||||||
, mempty
|
, mempty
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
module Dodge.Placement
|
||||||
|
where
|
||||||
|
import Geometry
|
||||||
|
import Dodge.LevelGen.Data
|
||||||
|
|
||||||
|
jsps0 :: PSType -> Maybe Placement
|
||||||
|
jsps0 pst = Just $ sPS (V2 0 0) 0 pst
|
||||||
|
|
||||||
|
place0 :: PSType -> (Int -> Maybe Placement) -> Placement
|
||||||
|
place0 pst = Placement (PS (V2 0 0) 0 pst)
|
||||||
@@ -238,6 +238,7 @@ wallsAndWindows w
|
|||||||
where
|
where
|
||||||
f wl = (_wlLine wl, _wlColor wl)
|
f wl = (_wlLine wl, _wlColor wl)
|
||||||
(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
|
(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
|
||||||
|
--(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsOnScreen w
|
||||||
|
|
||||||
wallsToList :: [((Point2,Point2),Point4)] -> [Float]
|
wallsToList :: [((Point2,Point2),Point4)] -> [Float]
|
||||||
wallsToList = concatMap (\((V2 a b,V2 c d),V4 e f g h) -> [a,b,c,d,e,f,g,h])
|
wallsToList = concatMap (\((V2 a b,V2 c d),V4 e f g h) -> [a,b,c,d,e,f,g,h])
|
||||||
|
|||||||
@@ -141,11 +141,11 @@ airlockCrystal n = defaultRoom
|
|||||||
, _rmPS =
|
, _rmPS =
|
||||||
[sPS (V2 0 0) 0 $ PutDoor col (not . cond) pss
|
[sPS (V2 0 0) 0 $ PutDoor col (not . cond) pss
|
||||||
,sPS (V2 145 70) (pi/2) $ PutButton $ makeSwitch col red
|
,sPS (V2 145 70) (pi/2) $ PutButton $ makeSwitch col red
|
||||||
(over worldState (M.insert (DoorNumOpen n) True))
|
|
||||||
(over worldState (M.insert (DoorNumOpen n) False))
|
(over worldState (M.insert (DoorNumOpen n) False))
|
||||||
|
(over worldState (M.insert (DoorNumOpen n) True))
|
||||||
,crystalLine (V2 0 70) (V2 40 70)
|
,crystalLine (V2 0 70) (V2 40 70)
|
||||||
,sPS (V2 20 40) 0 putLamp
|
--,sPS (V2 20 40) 0 putLamp
|
||||||
,sPS (V2 20 100) 0 putLamp
|
--,sPS (V2 20 100) 0 putLamp
|
||||||
]
|
]
|
||||||
, _rmBound =
|
, _rmBound =
|
||||||
[ ]
|
[ ]
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ import Dodge.RandomHelp
|
|||||||
import Dodge.Creature.Inanimate
|
import Dodge.Creature.Inanimate
|
||||||
import Dodge.Creature
|
import Dodge.Creature
|
||||||
import Dodge.LightSources.Lamp
|
import Dodge.LightSources.Lamp
|
||||||
|
import Dodge.Placement
|
||||||
import Picture
|
import Picture
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
@@ -41,16 +42,13 @@ twinSlowDoorRoom drid w h x = defaultRoom
|
|||||||
]
|
]
|
||||||
, _rmPath = []
|
, _rmPath = []
|
||||||
, _rmPS =
|
, _rmPS =
|
||||||
[ sPS (V2 0 (h/2)) 0 putLamp
|
[ sPS (V2 0 0) 0 $ PutSingleDoor col cond (V2 x 1) (V2 x h) 1
|
||||||
, sPS (V2 25 5) 0 putLamp
|
|
||||||
, sPS (V2 (negate 25) 5) 0 putLamp
|
|
||||||
, sPS (V2 0 0) 0 $ PutSingleDoor col cond (V2 x 1) (V2 x h) 1
|
|
||||||
, Placement (PS (V2 0 0) 0 $ PutSingleDoor col cond (V2 (-x) 1) (V2 (-x) h) 1)
|
|
||||||
$ \did -> Just $ Placement (PS (V2 0 (h-1)) 0 $ PutLS (colorLightAt (V3 0.75 0 0) (V3 0 0 lampHeight) 0))
|
|
||||||
$ \lsid -> Just $ sPS (V2 0 (h-1)) 0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) lampHeight
|
|
||||||
, sPS (V2 0 (h-5)) pi $ PutButton $ makeSwitch col red
|
, sPS (V2 0 (h-5)) pi $ PutButton $ makeSwitch col red
|
||||||
(worldState %~ M.insert (DoorNumOpen drid) True )
|
(worldState %~ M.insert (DoorNumOpen drid) True )
|
||||||
(worldState %~ M.insert (DoorNumOpen drid) False)
|
(worldState %~ M.insert (DoorNumOpen drid) False)
|
||||||
|
, place0 (PutSingleDoor col cond (V2 (-x) 1) (V2 (-x) h) 1)
|
||||||
|
$ \did -> Just $ place0 (PutLS (colorLightAt (V3 0.75 0 0) (V3 0 (h-1) lampHeight) 0))
|
||||||
|
$ \lsid -> jsps0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
|
||||||
]
|
]
|
||||||
, _rmBound = ps
|
, _rmBound = ps
|
||||||
, _rmName = "twinSlowDoorRoom"
|
, _rmName = "twinSlowDoorRoom"
|
||||||
@@ -68,8 +66,7 @@ twinSlowDoorRoom drid w h x = defaultRoom
|
|||||||
,rectNSWE 20 (-h) (negate x) x
|
,rectNSWE 20 (-h) (negate x) x
|
||||||
]
|
]
|
||||||
cond w' = or $ M.lookup (DoorNumOpen drid) (_worldState w')
|
cond w' = or $ M.lookup (DoorNumOpen drid) (_worldState w')
|
||||||
--col = dim $ dim $ bright red
|
col = dim $ dim $ bright red
|
||||||
col = V4 0 1 0 1
|
|
||||||
|
|
||||||
twinSlowDoorChasers
|
twinSlowDoorChasers
|
||||||
:: RandomGen g
|
:: RandomGen g
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ import Dodge.Item.Weapon
|
|||||||
import Dodge.RandomHelp
|
import Dodge.RandomHelp
|
||||||
import Dodge.LevelGen
|
import Dodge.LevelGen
|
||||||
import Dodge.LevelGen.Data
|
import Dodge.LevelGen.Data
|
||||||
|
import Dodge.LightSources.Fitting
|
||||||
import Dodge.Creature
|
import Dodge.Creature
|
||||||
--import Dodge.Default
|
--import Dodge.Default
|
||||||
import Geometry
|
import Geometry
|
||||||
@@ -49,7 +50,7 @@ roomRect x y xn yn = defaultRoom
|
|||||||
{ _rmPolys = [rectNSWE y 0 0 x ]
|
{ _rmPolys = [rectNSWE y 0 0 x ]
|
||||||
, _rmLinks = lnks
|
, _rmLinks = lnks
|
||||||
, _rmPath = concatMap doublePair pth
|
, _rmPath = concatMap doublePair pth
|
||||||
, _rmPS = [sPS (V2 (x/2) (y/2)) 0 putLamp]
|
, _rmPS = [wallMountL (V2 (x/2) 0) (V3 (x/2) 40 50)]
|
||||||
, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
|
, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
|
||||||
, _rmFloor = [Tile
|
, _rmFloor = [Tile
|
||||||
{ _tilePoly = rectNSWE y 0 0 x
|
{ _tilePoly = rectNSWE y 0 0 x
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ module Dodge.WorldEvent.ThingsHit
|
|||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Base
|
import Dodge.Base
|
||||||
import Dodge.Zone
|
import Dodge.Zone
|
||||||
import Dodge.Zone.Data
|
--import Dodge.Zone.Data
|
||||||
import Geometry
|
import Geometry
|
||||||
|
|
||||||
import qualified Data.IntMap.Strict as IM
|
import qualified Data.IntMap.Strict as IM
|
||||||
|
|||||||
+8
-1
@@ -16,6 +16,8 @@ module Dodge.Zone
|
|||||||
, cloudsNearPoint
|
, cloudsNearPoint
|
||||||
, wallsNearZones
|
, wallsNearZones
|
||||||
, zoneOfSight
|
, zoneOfSight
|
||||||
|
, flattenIMIMIM
|
||||||
|
, module Dodge.Zone.Data
|
||||||
)
|
)
|
||||||
where
|
where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
@@ -87,7 +89,9 @@ zoneOfSight w =
|
|||||||
|
|
||||||
wallsDoubleScreen :: World -> IM.IntMap Wall
|
wallsDoubleScreen :: World -> IM.IntMap Wall
|
||||||
wallsDoubleScreen w
|
wallsDoubleScreen w
|
||||||
= foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
|
-- = foldl' (flip $ IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
|
||||||
|
-- for some reason (TODO diagnose) the foldl' version causes errors
|
||||||
|
= foldr (IM.union . \i -> innerFold (f i (_znObjects $ _wallsZone w))) IM.empty xs
|
||||||
where
|
where
|
||||||
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
|
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
|
||||||
f i m = case IM.lookup i m of
|
f i m = case IM.lookup i m of
|
||||||
@@ -168,3 +172,6 @@ wallsNearPoint p w = IM.unions [f b $ f a $ _znObjects $ _wallsZone w | a<-[x-1
|
|||||||
f i m = case IM.lookup i m of
|
f i m = case IM.lookup i m of
|
||||||
Just val -> val
|
Just val -> val
|
||||||
_ -> IM.empty
|
_ -> IM.empty
|
||||||
|
|
||||||
|
flattenIMIMIM :: IM.IntMap (IM.IntMap (IM.IntMap a)) -> IM.IntMap a
|
||||||
|
flattenIMIMIM = IM.unions . fmap IM.unions
|
||||||
|
|||||||
@@ -104,3 +104,7 @@ projV3
|
|||||||
projV3 = undefined
|
projV3 = undefined
|
||||||
|
|
||||||
|
|
||||||
|
onXY :: (Point2 -> Point2) -> Point3 -> Point3
|
||||||
|
onXY f (V3 x y z) = V3 x' y' z
|
||||||
|
where
|
||||||
|
V2 x' y' = f (V2 x y)
|
||||||
|
|||||||
Reference in New Issue
Block a user