Simplify grid/lattice creation

This commit is contained in:
2025-10-27 12:21:18 +00:00
parent 437f5d44d8
commit c88fc1c729
6 changed files with 138 additions and 222 deletions
+2 -1
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@@ -18,12 +18,13 @@ import LensHelp
import RandomHelp
import Control.Monad
-- pathing needs to be done
roomGlassOctogon ::
-- | Size
Float ->
Room
roomGlassOctogon x =
createPathGrid $
-- createPathGrid $
defaultRoom
{ _rmPolys =
[ rectNSWE x (- x) (- x) x
+2 -28
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@@ -1,39 +1,20 @@
module Dodge.Room.Path (
gridPoints,
linksGridToPath,
makeGrid,
createPathGrid,
-- makeGrid,
-- createPathGrid,
gridPoints'',
linksGridToPath',
) where
import Control.Lens
import qualified Control.Foldl as L
import Data.Function (on)
import Data.List
import Data.Maybe
import qualified Data.Set as S
import Dodge.Data.GenWorld
import Dodge.LevelGen.StaticWalls
import Geometry
import Grid
createPathGrid :: Room -> Room
createPathGrid rm = rm & rmPath .~ linksGridToPath (_rmLinks rm) filterGrid
where
filterGrid = filter
(\p -> pairInPolys (_rmPolys rm) p && testCrossWalls outerWalls p) grid
grid = fromMaybe [] $ shiftedGrid <$> minx <*> maxx <*> miny <*> maxy
outerWalls = foldr cutPoly [] $ _rmPolys rm
outerPoints = map fst outerWalls
(minx, maxx, miny, maxy) = L.fold theFold outerPoints
theFold =
(,,,)
<$> L.premap fstV2 L.minimum
<*> L.premap fstV2 L.maximum
<*> L.premap sndV2 L.minimum
<*> L.premap sndV2 L.maximum
-- assumes subpth is symmetric
linksGridToPath :: [RoomLink] -> [(Point2, Point2)] -> S.Set (Point2, Point2)
linksGridToPath lnks subpth = S.fromList subpth <> foldMap (linkClosest . (^. rlPos)) lnks
@@ -45,10 +26,3 @@ linksGridToPath' lnks subpth' = subpth <> foldMap (linkClosest . (^. rlPos)) lnk
where
subpth = foldMap doublePairSet subpth'
linkClosest p = doublePairSet (p, minimumBy (compare `on` dist p) $ S.map fst subpth)
testCrossWalls :: [(Point2, Point2)] -> (Point2, Point2) -> Bool
testCrossWalls wls (a, b) = not $ any (isJust . uncurry (intersectSegSeg a b)) wls
--extra test whether both members of the path edge are in some poly
pairInPolys :: [[Point2]] -> (Point2, Point2) -> Bool
pairInPolys polys (a, b) = any (pointInPoly a) polys && any (pointInPoly b) polys
+9 -13
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@@ -7,9 +7,10 @@ module Dodge.Room.Procedural (
centerVaultRoom,
combineRooms,
-- linksAndPath,
makeGrid,
-- makeGrid,
) where
import Grid
import Dodge.Door.PutSlideDoor
import Dodge.Default.Wall
import Control.Monad
@@ -37,16 +38,7 @@ import RandomHelp
-- This will need a cleanup, but it might change a bit first
{- A simple rectangular room with a light in the center.
Creates links and pathfinding graph. -}
roomRect ::
-- | Width
Float ->
-- | Height
Float ->
-- | Number of links on vertical walls
Int ->
-- | Number of links on horizontal walls
Int ->
Room
roomRect :: Float -> Float -> Int -> Int -> Room
roomRect x y xn yn =
defaultRoom
{ _rmPolys = [rectNSWE y 0 0 x]
@@ -82,8 +74,14 @@ roomRect x y xn yn =
}
}
where
xs = take (xn + 1) [0,xd..] & each +~ 20
ys = take (yn + 1) [0,yd..] & each +~ 20
yd = (y - 40) / fromIntegral yn
xd = (x - 40) / fromIntegral xn
pth = linksGridToPath lnks
$ latticeXsYs xs ys
--pth = linksGridToPath lnks
-- $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
somelnks poffset ps a = zip (map (+.+ poffset) ps) (repeat a)
wlnks = somelnks (V2 0 20) (gridPoints 0 1 yd (yn + 1)) (pi / 2)
elnks = somelnks (V2 x 20) (gridPoints 0 1 yd (yn + 1)) (- pi / 2)
@@ -97,8 +95,6 @@ roomRect x y xn yn =
m edge edgefrom1 edgefrom2 =
zipWith (lnkBothAnd (OnEdge edge) edgefrom1 edgefrom2) [0 ..]
. zipCountDown
pth = linksGridToPath lnks
$ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
makeonpos (p, a) = RoomPos p 0 (S.singleton $ RoomPosOnGrid $ makerpedges a)
(NotLink True) mempty
makerpedges (a, b) =
+2 -1
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@@ -1,6 +1,7 @@
{-# OPTIONS_GHC -Wno-unused-imports #-}
module Dodge.Room.Tutorial where
import Dodge.Room.Boss
import Dodge.Room.Tanks
import Dodge.Room.LongDoor
import Dodge.Layout
@@ -46,7 +47,7 @@ tutAnoTree = do
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
, corDoor
-- , return $ tToBTree "cor" $ return $ cleatOnward $ corridor & rmPmnts .~ mempty
-- , return $ tToBTree "cor" $ return $ cleatOnward airlock90
, return $ tToBTree "cor" $ return $ cleatOnward $ roomGlassOctogon 200
-- , corDoor
-- , return $ tToBTree "cor" $ return $ cleatOnward (twinSlowDoorRoom 80 200 40)
-- , return $ tToBTree "cor" $ return $ cleatOnward corridor