Simplify grid/lattice creation
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@@ -7,9 +7,10 @@ module Dodge.Room.Procedural (
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centerVaultRoom,
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combineRooms,
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-- linksAndPath,
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makeGrid,
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-- makeGrid,
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) where
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import Grid
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import Dodge.Door.PutSlideDoor
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import Dodge.Default.Wall
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import Control.Monad
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@@ -37,16 +38,7 @@ import RandomHelp
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-- This will need a cleanup, but it might change a bit first
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{- A simple rectangular room with a light in the center.
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Creates links and pathfinding graph. -}
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roomRect ::
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-- | Width
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Float ->
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-- | Height
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Float ->
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-- | Number of links on vertical walls
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Int ->
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-- | Number of links on horizontal walls
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Int ->
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Room
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roomRect :: Float -> Float -> Int -> Int -> Room
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roomRect x y xn yn =
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defaultRoom
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{ _rmPolys = [rectNSWE y 0 0 x]
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@@ -82,8 +74,14 @@ roomRect x y xn yn =
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}
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}
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where
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xs = take (xn + 1) [0,xd..] & each +~ 20
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ys = take (yn + 1) [0,yd..] & each +~ 20
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yd = (y - 40) / fromIntegral yn
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xd = (x - 40) / fromIntegral xn
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pth = linksGridToPath lnks
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$ latticeXsYs xs ys
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--pth = linksGridToPath lnks
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-- $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
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somelnks poffset ps a = zip (map (+.+ poffset) ps) (repeat a)
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wlnks = somelnks (V2 0 20) (gridPoints 0 1 yd (yn + 1)) (pi / 2)
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elnks = somelnks (V2 x 20) (gridPoints 0 1 yd (yn + 1)) (- pi / 2)
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@@ -97,8 +95,6 @@ roomRect x y xn yn =
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m edge edgefrom1 edgefrom2 =
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zipWith (lnkBothAnd (OnEdge edge) edgefrom1 edgefrom2) [0 ..]
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. zipCountDown
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pth = linksGridToPath lnks
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$ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
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makeonpos (p, a) = RoomPos p 0 (S.singleton $ RoomPosOnGrid $ makerpedges a)
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(NotLink True) mempty
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makerpedges (a, b) =
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